gl_shader_decompiler: Implement saturate mode for IPA.

This commit is contained in:
bunnei 2018-09-05 21:45:38 -04:00
parent fbaefc47a0
commit 948f6c0738

View file

@ -2197,11 +2197,15 @@ private:
case OpCode::Id::IPA: {
const auto& attribute = instr.attribute.fmt28;
const auto& reg = instr.gpr0;
ASSERT_MSG(instr.ipa.saturate == 0, "IPA saturate not implemented");
Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
instr.ipa.sample_mode.Value()};
regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index,
input_mode);
if (instr.ipa.saturate) {
regs.SetRegisterToFloat(reg, 0, regs.GetRegisterAsFloat(reg), 1, 1, true);
}
break;
}
case OpCode::Id::SSY: {