yuzu/loading_screen: Specify string conversions explicitly
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
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fd34732e26
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922d8c6cb4
1 changed files with 9 additions and 9 deletions
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@ -30,11 +30,11 @@
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#include <QMovie>
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#endif
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constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
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constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar::chunk {})";
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constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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@ -46,7 +46,7 @@ QProgressBar::chunk {
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width: 1px;
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})";
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constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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@ -58,7 +58,7 @@ QProgressBar::chunk {
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width: 1px;
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})";
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constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #0ab9e6;
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border: 2px solid white;
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@ -149,10 +149,10 @@ void LoadingScreen::OnLoadComplete() {
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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auto now = high_resolution_clock::now();
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const auto now = high_resolution_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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@ -178,16 +178,16 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
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slow_shader_first_value = value;
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}
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// only calculate an estimate time after a second has passed since stage change
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auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1}) {
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auto eta_mseconds =
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const auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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.toString("mm:ss"));
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.toString(QStringLiteral("mm:ss")));
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}
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}
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