core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
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5 changed files with 4 additions and 21 deletions
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@ -159,7 +159,7 @@ struct System::Impl {
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device_memory = std::make_unique<Core::DeviceMemory>();
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
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is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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kernel.SetMulticore(is_multicore);
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kernel.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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@ -148,9 +148,4 @@ void RestoreGlobalState(bool is_powered_on) {
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values.motion_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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}
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}
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void Sanitize() {
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values.use_asynchronous_gpu_emulation.SetValue(
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values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
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}
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} // namespace Settings
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} // namespace Settings
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@ -257,7 +257,4 @@ void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState(bool is_powered_on);
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void RestoreGlobalState(bool is_powered_on);
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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} // namespace Settings
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} // namespace Settings
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@ -1589,14 +1589,12 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
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void Config::Reload() {
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void Config::Reload() {
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ReadValues();
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ReadValues();
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Settings::Sanitize();
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// To apply default value changes
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// To apply default value changes
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SaveValues();
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SaveValues();
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Settings::Apply(Core::System::GetInstance());
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Settings::Apply(Core::System::GetInstance());
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}
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}
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void Config::Save() {
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void Config::Save() {
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Settings::Sanitize();
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SaveValues();
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SaveValues();
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}
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}
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@ -580,9 +580,8 @@ void GMainWindow::InitializeWidgets() {
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if (emulation_running) {
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if (emulation_running) {
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return;
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return;
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}
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}
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const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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Settings::values.use_multi_core.GetValue();
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!Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::Apply(Core::System::GetInstance());
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Settings::Apply(Core::System::GetInstance());
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});
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});
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@ -599,16 +598,13 @@ void GMainWindow::InitializeWidgets() {
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return;
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return;
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}
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}
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Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
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Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
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const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue();
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Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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Settings::Apply(Core::System::GetInstance());
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Settings::Apply(Core::System::GetInstance());
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});
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});
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setCheckable(true);
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multicore_status_button->setCheckable(true);
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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statusBar()->insertPermanentWidget(0, multicore_status_button);
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statusBar()->insertPermanentWidget(0, multicore_status_button);
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statusBar()->insertPermanentWidget(0, async_status_button);
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statusBar()->insertPermanentWidget(0, async_status_button);
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@ -2533,9 +2529,6 @@ void GMainWindow::UpdateStatusBar() {
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void GMainWindow::UpdateStatusButtons() {
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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Settings::RendererBackend::Vulkan);
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