shader_ir/decode: Reduce severity of unimplemented half-float FTZ

This commit is contained in:
ReinUsesLisp 2019-04-09 17:34:11 -03:00
parent acf618afbc
commit 90cbf89303
3 changed files with 9 additions and 3 deletions

View file

@ -18,7 +18,9 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
opcode->get().GetId() == OpCode::Id::HADD2_R) {
UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
if (instr.alu_half.ftz != 0) {
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
}
}
UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");

View file

@ -17,7 +17,9 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
if (instr.alu_half_imm.ftz != 0) {
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
}
} else {
UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
}

View file

@ -18,7 +18,9 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
if (instr.hset2.ftz != 0) {
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
}
// instr.hset2.type_a
// instr.hset2.type_b