shader/shader_ir: Fix clip distance usage stores

This commit is contained in:
ReinUsesLisp 2020-03-15 20:50:20 -03:00
parent 464bd5fad7
commit 8e6e55d6f8

View file

@ -135,8 +135,7 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
break; break;
case Attribute::Index::ClipDistances0123: case Attribute::Index::ClipDistances0123:
case Attribute::Index::ClipDistances4567: { case Attribute::Index::ClipDistances4567: {
const auto clip_index = const u64 clip_index = (index == Attribute::Index::ClipDistances4567 ? 4 : 0) + element;
static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
used_clip_distances.at(clip_index) = true; used_clip_distances.at(clip_index) = true;
break; break;
} }