Fix crash when the disassembler pause button is pressed while no game is running.
This commit is contained in:
parent
3422d81f05
commit
8de09d87ab
1 changed files with 3 additions and 1 deletions
|
@ -220,7 +220,9 @@ void DisassemblerWidget::OnPause()
|
|||
emu_thread.SetCpuRunning(false);
|
||||
|
||||
// TODO: By now, the CPU might not have actually stopped...
|
||||
model->SetNextInstruction(Core::g_app_core->GetPC());
|
||||
if (model && Core::g_app_core) {
|
||||
model->SetNextInstruction(Core::g_app_core->GetPC());
|
||||
}
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnToggleStartStop()
|
||||
|
|
Loading…
Reference in a new issue