service: mii: Move ver3 operations

This commit is contained in:
german77 2023-09-10 22:42:38 -06:00
parent 27929d7ca2
commit 8d7d62dc24
7 changed files with 241 additions and 243 deletions

View file

@ -394,173 +394,9 @@ CharInfo MiiManager::BuildDefault(std::size_t index) {
} }
CharInfo MiiManager::ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const { CharInfo MiiManager::ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const {
Service::Mii::MiiManager manager; CharInfo char_info{};
auto mii = manager.BuildBase(Mii::Gender::Male); mii_v3.BuildToStoreData(char_info);
return char_info;
if (!ValidateV3Info(mii_v3)) {
return mii;
}
// TODO: We are ignoring a bunch of data from the mii_v3
mii.gender = static_cast<u8>(mii_v3.mii_information.gender);
mii.favorite_color = static_cast<u8>(mii_v3.mii_information.favorite_color);
mii.height = mii_v3.height;
mii.build = mii_v3.build;
// Copy name until string terminator
mii.name = {};
for (std::size_t index = 0; index < mii.name.size() - 1; index++) {
mii.name[index] = mii_v3.mii_name[index];
if (mii.name[index] == 0) {
break;
}
}
mii.font_region = mii_v3.region_information.character_set;
mii.faceline_type = mii_v3.appearance_bits1.face_shape;
mii.faceline_color = mii_v3.appearance_bits1.skin_color;
mii.faceline_wrinkle = mii_v3.appearance_bits2.wrinkles;
mii.faceline_make = mii_v3.appearance_bits2.makeup;
mii.hair_type = mii_v3.hair_style;
mii.hair_color = mii_v3.appearance_bits3.hair_color;
mii.hair_flip = mii_v3.appearance_bits3.flip_hair;
mii.eye_type = static_cast<u8>(mii_v3.appearance_bits4.eye_type);
mii.eye_color = static_cast<u8>(mii_v3.appearance_bits4.eye_color);
mii.eye_scale = static_cast<u8>(mii_v3.appearance_bits4.eye_scale);
mii.eye_aspect = static_cast<u8>(mii_v3.appearance_bits4.eye_vertical_stretch);
mii.eye_rotate = static_cast<u8>(mii_v3.appearance_bits4.eye_rotation);
mii.eye_x = static_cast<u8>(mii_v3.appearance_bits4.eye_spacing);
mii.eye_y = static_cast<u8>(mii_v3.appearance_bits4.eye_y_position);
mii.eyebrow_type = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_style);
mii.eyebrow_color = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_color);
mii.eyebrow_scale = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_scale);
mii.eyebrow_aspect = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_yscale);
mii.eyebrow_rotate = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_rotation);
mii.eyebrow_x = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_spacing);
mii.eyebrow_y = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_y_position);
mii.nose_type = static_cast<u8>(mii_v3.appearance_bits6.nose_type);
mii.nose_scale = static_cast<u8>(mii_v3.appearance_bits6.nose_scale);
mii.nose_y = static_cast<u8>(mii_v3.appearance_bits6.nose_y_position);
mii.mouth_type = static_cast<u8>(mii_v3.appearance_bits7.mouth_type);
mii.mouth_color = static_cast<u8>(mii_v3.appearance_bits7.mouth_color);
mii.mouth_scale = static_cast<u8>(mii_v3.appearance_bits7.mouth_scale);
mii.mouth_aspect = static_cast<u8>(mii_v3.appearance_bits7.mouth_horizontal_stretch);
mii.mouth_y = static_cast<u8>(mii_v3.appearance_bits8.mouth_y_position);
mii.mustache_type = static_cast<u8>(mii_v3.appearance_bits8.mustache_type);
mii.mustache_scale = static_cast<u8>(mii_v3.appearance_bits9.mustache_scale);
mii.mustache_y = static_cast<u8>(mii_v3.appearance_bits9.mustache_y_position);
mii.beard_type = static_cast<u8>(mii_v3.appearance_bits9.bear_type);
mii.beard_color = static_cast<u8>(mii_v3.appearance_bits9.facial_hair_color);
mii.glasses_type = static_cast<u8>(mii_v3.appearance_bits10.glasses_type);
mii.glasses_color = static_cast<u8>(mii_v3.appearance_bits10.glasses_color);
mii.glasses_scale = static_cast<u8>(mii_v3.appearance_bits10.glasses_scale);
mii.glasses_y = static_cast<u8>(mii_v3.appearance_bits10.glasses_y_position);
mii.mole_type = static_cast<u8>(mii_v3.appearance_bits11.mole_enabled);
mii.mole_scale = static_cast<u8>(mii_v3.appearance_bits11.mole_scale);
mii.mole_x = static_cast<u8>(mii_v3.appearance_bits11.mole_x_position);
mii.mole_y = static_cast<u8>(mii_v3.appearance_bits11.mole_y_position);
// TODO: Validate mii data
return mii;
}
Ver3StoreData MiiManager::BuildFromStoreData(const CharInfo& mii) const {
Service::Mii::MiiManager manager;
Ver3StoreData mii_v3{};
// TODO: We are ignoring a bunch of data from the mii_v3
mii_v3.version = 1;
mii_v3.mii_information.gender.Assign(mii.gender);
mii_v3.mii_information.favorite_color.Assign(mii.favorite_color);
mii_v3.height = mii.height;
mii_v3.build = mii.build;
// Copy name until string terminator
mii_v3.mii_name = {};
for (std::size_t index = 0; index < mii.name.size() - 1; index++) {
mii_v3.mii_name[index] = mii.name[index];
if (mii_v3.mii_name[index] == 0) {
break;
}
}
mii_v3.region_information.character_set.Assign(mii.font_region);
mii_v3.appearance_bits1.face_shape.Assign(mii.faceline_type);
mii_v3.appearance_bits2.wrinkles.Assign(mii.faceline_wrinkle);
mii_v3.appearance_bits2.makeup.Assign(mii.faceline_make);
mii_v3.hair_style = mii.hair_type;
mii_v3.appearance_bits3.flip_hair.Assign(mii.hair_flip);
mii_v3.appearance_bits4.eye_type.Assign(mii.eye_type);
mii_v3.appearance_bits4.eye_scale.Assign(mii.eye_scale);
mii_v3.appearance_bits4.eye_vertical_stretch.Assign(mii.eye_aspect);
mii_v3.appearance_bits4.eye_rotation.Assign(mii.eye_rotate);
mii_v3.appearance_bits4.eye_spacing.Assign(mii.eye_x);
mii_v3.appearance_bits4.eye_y_position.Assign(mii.eye_y);
mii_v3.appearance_bits5.eyebrow_style.Assign(mii.eyebrow_type);
mii_v3.appearance_bits5.eyebrow_scale.Assign(mii.eyebrow_scale);
mii_v3.appearance_bits5.eyebrow_yscale.Assign(mii.eyebrow_aspect);
mii_v3.appearance_bits5.eyebrow_rotation.Assign(mii.eyebrow_rotate);
mii_v3.appearance_bits5.eyebrow_spacing.Assign(mii.eyebrow_x);
mii_v3.appearance_bits5.eyebrow_y_position.Assign(mii.eyebrow_y);
mii_v3.appearance_bits6.nose_type.Assign(mii.nose_type);
mii_v3.appearance_bits6.nose_scale.Assign(mii.nose_scale);
mii_v3.appearance_bits6.nose_y_position.Assign(mii.nose_y);
mii_v3.appearance_bits7.mouth_type.Assign(mii.mouth_type);
mii_v3.appearance_bits7.mouth_scale.Assign(mii.mouth_scale);
mii_v3.appearance_bits7.mouth_horizontal_stretch.Assign(mii.mouth_aspect);
mii_v3.appearance_bits8.mouth_y_position.Assign(mii.mouth_y);
mii_v3.appearance_bits8.mustache_type.Assign(mii.mustache_type);
mii_v3.appearance_bits9.mustache_scale.Assign(mii.mustache_scale);
mii_v3.appearance_bits9.mustache_y_position.Assign(mii.mustache_y);
mii_v3.appearance_bits9.bear_type.Assign(mii.beard_type);
mii_v3.appearance_bits10.glasses_scale.Assign(mii.glasses_scale);
mii_v3.appearance_bits10.glasses_y_position.Assign(mii.glasses_y);
mii_v3.appearance_bits11.mole_enabled.Assign(mii.mole_type);
mii_v3.appearance_bits11.mole_scale.Assign(mii.mole_scale);
mii_v3.appearance_bits11.mole_x_position.Assign(mii.mole_x);
mii_v3.appearance_bits11.mole_y_position.Assign(mii.mole_y);
// These types are converted to V3 from a table
mii_v3.appearance_bits1.skin_color.Assign(
RawData::FromVer3GetFacelineColor(mii.faceline_color));
mii_v3.appearance_bits3.hair_color.Assign(RawData::FromVer3GetHairColor(mii.hair_color));
mii_v3.appearance_bits4.eye_color.Assign(RawData::FromVer3GetEyeColor(mii.eye_color));
mii_v3.appearance_bits5.eyebrow_color.Assign(RawData::FromVer3GetHairColor(mii.eyebrow_color));
mii_v3.appearance_bits7.mouth_color.Assign(RawData::FromVer3GetMouthlineColor(mii.mouth_color));
mii_v3.appearance_bits9.facial_hair_color.Assign(
RawData::FromVer3GetHairColor(mii.beard_color));
mii_v3.appearance_bits10.glasses_color.Assign(
RawData::FromVer3GetGlassColor(mii.glasses_color));
mii_v3.appearance_bits10.glasses_type.Assign(RawData::FromVer3GetGlassType(mii.glasses_type));
mii_v3.crc = MiiUtil::CalculateCrc16(&mii_v3, sizeof(Ver3StoreData) - sizeof(u16));
// TODO: Validate mii_v3 data
return mii_v3;
} }
NfpStoreDataExtension MiiManager::SetFromStoreData(const CharInfo& mii) const { NfpStoreDataExtension MiiManager::SetFromStoreData(const CharInfo& mii) const {
@ -576,71 +412,6 @@ NfpStoreDataExtension MiiManager::SetFromStoreData(const CharInfo& mii) const {
}; };
} }
bool MiiManager::ValidateV3Info(const Ver3StoreData& mii_v3) const {
bool is_valid = mii_v3.version == 0 || mii_v3.version == 3;
is_valid = is_valid && (mii_v3.mii_name[0] != 0);
is_valid = is_valid && (mii_v3.mii_information.birth_month < 13);
is_valid = is_valid && (mii_v3.mii_information.birth_day < 32);
is_valid = is_valid && (mii_v3.mii_information.favorite_color < 12);
is_valid = is_valid && (mii_v3.height < 128);
is_valid = is_valid && (mii_v3.build < 128);
is_valid = is_valid && (mii_v3.appearance_bits1.face_shape < 12);
is_valid = is_valid && (mii_v3.appearance_bits1.skin_color < 7);
is_valid = is_valid && (mii_v3.appearance_bits2.wrinkles < 12);
is_valid = is_valid && (mii_v3.appearance_bits2.makeup < 12);
is_valid = is_valid && (mii_v3.hair_style < 132);
is_valid = is_valid && (mii_v3.appearance_bits3.hair_color < 8);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_type < 60);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_color < 6);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_scale < 8);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_vertical_stretch < 7);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_rotation < 8);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_spacing < 13);
is_valid = is_valid && (mii_v3.appearance_bits4.eye_y_position < 19);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_style < 25);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_color < 8);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_scale < 9);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_yscale < 7);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_rotation < 12);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_spacing < 12);
is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_y_position < 19);
is_valid = is_valid && (mii_v3.appearance_bits6.nose_type < 18);
is_valid = is_valid && (mii_v3.appearance_bits6.nose_scale < 9);
is_valid = is_valid && (mii_v3.appearance_bits6.nose_y_position < 19);
is_valid = is_valid && (mii_v3.appearance_bits7.mouth_type < 36);
is_valid = is_valid && (mii_v3.appearance_bits7.mouth_color < 5);
is_valid = is_valid && (mii_v3.appearance_bits7.mouth_scale < 9);
is_valid = is_valid && (mii_v3.appearance_bits7.mouth_horizontal_stretch < 7);
is_valid = is_valid && (mii_v3.appearance_bits8.mouth_y_position < 19);
is_valid = is_valid && (mii_v3.appearance_bits8.mustache_type < 6);
is_valid = is_valid && (mii_v3.appearance_bits9.mustache_scale < 7);
is_valid = is_valid && (mii_v3.appearance_bits9.mustache_y_position < 17);
is_valid = is_valid && (mii_v3.appearance_bits9.bear_type < 6);
is_valid = is_valid && (mii_v3.appearance_bits9.facial_hair_color < 8);
is_valid = is_valid && (mii_v3.appearance_bits10.glasses_type < 9);
is_valid = is_valid && (mii_v3.appearance_bits10.glasses_color < 6);
is_valid = is_valid && (mii_v3.appearance_bits10.glasses_scale < 8);
is_valid = is_valid && (mii_v3.appearance_bits10.glasses_y_position < 21);
is_valid = is_valid && (mii_v3.appearance_bits11.mole_enabled < 2);
is_valid = is_valid && (mii_v3.appearance_bits11.mole_scale < 9);
is_valid = is_valid && (mii_v3.appearance_bits11.mole_x_position < 17);
is_valid = is_valid && (mii_v3.appearance_bits11.mole_y_position < 31);
return is_valid;
}
std::vector<CharInfoElement> MiiManager::GetDefault(SourceFlag source_flag) { std::vector<CharInfoElement> MiiManager::GetDefault(SourceFlag source_flag) {
std::vector<CharInfoElement> result; std::vector<CharInfoElement> result;

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@ -27,13 +27,9 @@ public:
CharInfo BuildBase(Gender gender); CharInfo BuildBase(Gender gender);
CharInfo BuildDefault(std::size_t index); CharInfo BuildDefault(std::size_t index);
CharInfo ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const; CharInfo ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const;
bool ValidateV3Info(const Ver3StoreData& mii_v3) const;
std::vector<CharInfoElement> GetDefault(SourceFlag source_flag); std::vector<CharInfoElement> GetDefault(SourceFlag source_flag);
Result GetIndex(const CharInfo& info, u32& index); Result GetIndex(const CharInfo& info, u32& index);
// This is nn::mii::detail::Ver::StoreDataRaw::BuildFromStoreData
Ver3StoreData BuildFromStoreData(const CharInfo& mii) const;
// This is nn::mii::detail::NfpStoreDataExtentionRaw::SetFromStoreData // This is nn::mii::detail::NfpStoreDataExtentionRaw::SetFromStoreData
NfpStoreDataExtension SetFromStoreData(const CharInfo& mii) const; NfpStoreDataExtension SetFromStoreData(const CharInfo& mii) const;

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@ -8,7 +8,8 @@
namespace Service::Mii { namespace Service::Mii {
// This is nn::mii::detail::CharInfoRaw // This is nn::mii::detail::CharInfoRaw
struct CharInfo { class CharInfo {
public:
Common::UUID create_id; Common::UUID create_id;
Nickname name; Nickname name;
u16 null_terminator; u16 null_terminator;

View file

@ -1,6 +1,228 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/mii/mii_util.h"
#include "core/hle/service/mii/types/char_info.h"
#include "core/hle/service/mii/types/raw_data.h"
#include "core/hle/service/mii/types/store_data.h"
#include "core/hle/service/mii/types/ver3_store_data.h" #include "core/hle/service/mii/types/ver3_store_data.h"
namespace Service::Mii {} // namespace Service::Mii namespace Service::Mii {
void Ver3StoreData::BuildToStoreData(CharInfo& out_char_info) const {
if (!IsValid()) {
return;
}
// TODO: We are ignoring a bunch of data from the mii_v3
out_char_info.gender = static_cast<u8>(mii_information.gender);
out_char_info.favorite_color = static_cast<u8>(mii_information.favorite_color);
out_char_info.height = height;
out_char_info.build = build;
// Copy name until string terminator
out_char_info.name = {};
for (std::size_t index = 0; index < out_char_info.name.size() - 1; index++) {
out_char_info.name[index] = mii_name[index];
if (out_char_info.name[index] == 0) {
break;
}
}
out_char_info.font_region = region_information.character_set;
out_char_info.faceline_type = appearance_bits1.face_shape;
out_char_info.faceline_color = appearance_bits1.skin_color;
out_char_info.faceline_wrinkle = appearance_bits2.wrinkles;
out_char_info.faceline_make = appearance_bits2.makeup;
out_char_info.hair_type = hair_style;
out_char_info.hair_color = appearance_bits3.hair_color;
out_char_info.hair_flip = appearance_bits3.flip_hair;
out_char_info.eye_type = static_cast<u8>(appearance_bits4.eye_type);
out_char_info.eye_color = static_cast<u8>(appearance_bits4.eye_color);
out_char_info.eye_scale = static_cast<u8>(appearance_bits4.eye_scale);
out_char_info.eye_aspect = static_cast<u8>(appearance_bits4.eye_vertical_stretch);
out_char_info.eye_rotate = static_cast<u8>(appearance_bits4.eye_rotation);
out_char_info.eye_x = static_cast<u8>(appearance_bits4.eye_spacing);
out_char_info.eye_y = static_cast<u8>(appearance_bits4.eye_y_position);
out_char_info.eyebrow_type = static_cast<u8>(appearance_bits5.eyebrow_style);
out_char_info.eyebrow_color = static_cast<u8>(appearance_bits5.eyebrow_color);
out_char_info.eyebrow_scale = static_cast<u8>(appearance_bits5.eyebrow_scale);
out_char_info.eyebrow_aspect = static_cast<u8>(appearance_bits5.eyebrow_yscale);
out_char_info.eyebrow_rotate = static_cast<u8>(appearance_bits5.eyebrow_rotation);
out_char_info.eyebrow_x = static_cast<u8>(appearance_bits5.eyebrow_spacing);
out_char_info.eyebrow_y = static_cast<u8>(appearance_bits5.eyebrow_y_position);
out_char_info.nose_type = static_cast<u8>(appearance_bits6.nose_type);
out_char_info.nose_scale = static_cast<u8>(appearance_bits6.nose_scale);
out_char_info.nose_y = static_cast<u8>(appearance_bits6.nose_y_position);
out_char_info.mouth_type = static_cast<u8>(appearance_bits7.mouth_type);
out_char_info.mouth_color = static_cast<u8>(appearance_bits7.mouth_color);
out_char_info.mouth_scale = static_cast<u8>(appearance_bits7.mouth_scale);
out_char_info.mouth_aspect = static_cast<u8>(appearance_bits7.mouth_horizontal_stretch);
out_char_info.mouth_y = static_cast<u8>(appearance_bits8.mouth_y_position);
out_char_info.mustache_type = static_cast<u8>(appearance_bits8.mustache_type);
out_char_info.mustache_scale = static_cast<u8>(appearance_bits9.mustache_scale);
out_char_info.mustache_y = static_cast<u8>(appearance_bits9.mustache_y_position);
out_char_info.beard_type = static_cast<u8>(appearance_bits9.bear_type);
out_char_info.beard_color = static_cast<u8>(appearance_bits9.facial_hair_color);
out_char_info.glasses_type = static_cast<u8>(appearance_bits10.glasses_type);
out_char_info.glasses_color = static_cast<u8>(appearance_bits10.glasses_color);
out_char_info.glasses_scale = static_cast<u8>(appearance_bits10.glasses_scale);
out_char_info.glasses_y = static_cast<u8>(appearance_bits10.glasses_y_position);
out_char_info.mole_type = static_cast<u8>(appearance_bits11.mole_enabled);
out_char_info.mole_scale = static_cast<u8>(appearance_bits11.mole_scale);
out_char_info.mole_x = static_cast<u8>(appearance_bits11.mole_x_position);
out_char_info.mole_y = static_cast<u8>(appearance_bits11.mole_y_position);
}
void Ver3StoreData::BuildFromStoreData(const CharInfo& char_info) {
version = 1;
mii_information.gender.Assign(char_info.gender);
mii_information.favorite_color.Assign(char_info.favorite_color);
height = char_info.height;
build = char_info.build;
// Copy name until string terminator
mii_name = {};
for (std::size_t index = 0; index < char_info.name.size() - 1; index++) {
mii_name[index] = char_info.name[index];
if (mii_name[index] == 0) {
break;
}
}
region_information.character_set.Assign(char_info.font_region);
appearance_bits1.face_shape.Assign(char_info.faceline_type);
appearance_bits2.wrinkles.Assign(char_info.faceline_wrinkle);
appearance_bits2.makeup.Assign(char_info.faceline_make);
hair_style = char_info.hair_type;
appearance_bits3.flip_hair.Assign(char_info.hair_flip);
appearance_bits4.eye_type.Assign(char_info.eye_type);
appearance_bits4.eye_scale.Assign(char_info.eye_scale);
appearance_bits4.eye_vertical_stretch.Assign(char_info.eye_aspect);
appearance_bits4.eye_rotation.Assign(char_info.eye_rotate);
appearance_bits4.eye_spacing.Assign(char_info.eye_x);
appearance_bits4.eye_y_position.Assign(char_info.eye_y);
appearance_bits5.eyebrow_style.Assign(char_info.eyebrow_type);
appearance_bits5.eyebrow_scale.Assign(char_info.eyebrow_scale);
appearance_bits5.eyebrow_yscale.Assign(char_info.eyebrow_aspect);
appearance_bits5.eyebrow_rotation.Assign(char_info.eyebrow_rotate);
appearance_bits5.eyebrow_spacing.Assign(char_info.eyebrow_x);
appearance_bits5.eyebrow_y_position.Assign(char_info.eyebrow_y);
appearance_bits6.nose_type.Assign(char_info.nose_type);
appearance_bits6.nose_scale.Assign(char_info.nose_scale);
appearance_bits6.nose_y_position.Assign(char_info.nose_y);
appearance_bits7.mouth_type.Assign(char_info.mouth_type);
appearance_bits7.mouth_scale.Assign(char_info.mouth_scale);
appearance_bits7.mouth_horizontal_stretch.Assign(char_info.mouth_aspect);
appearance_bits8.mouth_y_position.Assign(char_info.mouth_y);
appearance_bits8.mustache_type.Assign(char_info.mustache_type);
appearance_bits9.mustache_scale.Assign(char_info.mustache_scale);
appearance_bits9.mustache_y_position.Assign(char_info.mustache_y);
appearance_bits9.bear_type.Assign(char_info.beard_type);
appearance_bits10.glasses_scale.Assign(char_info.glasses_scale);
appearance_bits10.glasses_y_position.Assign(char_info.glasses_y);
appearance_bits11.mole_enabled.Assign(char_info.mole_type);
appearance_bits11.mole_scale.Assign(char_info.mole_scale);
appearance_bits11.mole_x_position.Assign(char_info.mole_x);
appearance_bits11.mole_y_position.Assign(char_info.mole_y);
// These types are converted to V3 from a table
appearance_bits1.skin_color.Assign(RawData::FromVer3GetFacelineColor(char_info.faceline_color));
appearance_bits3.hair_color.Assign(RawData::FromVer3GetHairColor(char_info.hair_color));
appearance_bits4.eye_color.Assign(RawData::FromVer3GetEyeColor(char_info.eye_color));
appearance_bits5.eyebrow_color.Assign(RawData::FromVer3GetHairColor(char_info.eyebrow_color));
appearance_bits7.mouth_color.Assign(RawData::FromVer3GetMouthlineColor(char_info.mouth_color));
appearance_bits9.facial_hair_color.Assign(RawData::FromVer3GetHairColor(char_info.beard_color));
appearance_bits10.glasses_color.Assign(RawData::FromVer3GetGlassColor(char_info.glasses_color));
appearance_bits10.glasses_type.Assign(RawData::FromVer3GetGlassType(char_info.glasses_type));
crc = MiiUtil::CalculateCrc16(&version, sizeof(Ver3StoreData) - sizeof(u16));
}
u32 Ver3StoreData::IsValid() const {
bool is_valid = version == 0 || version == 3;
is_valid = is_valid && (mii_name[0] != 0);
is_valid = is_valid && (mii_information.birth_month < 13);
is_valid = is_valid && (mii_information.birth_day < 32);
is_valid = is_valid && (mii_information.favorite_color < 12);
is_valid = is_valid && (height < 128);
is_valid = is_valid && (build < 128);
is_valid = is_valid && (appearance_bits1.face_shape < 12);
is_valid = is_valid && (appearance_bits1.skin_color < 7);
is_valid = is_valid && (appearance_bits2.wrinkles < 12);
is_valid = is_valid && (appearance_bits2.makeup < 12);
is_valid = is_valid && (hair_style < 132);
is_valid = is_valid && (appearance_bits3.hair_color < 8);
is_valid = is_valid && (appearance_bits4.eye_type < 60);
is_valid = is_valid && (appearance_bits4.eye_color < 6);
is_valid = is_valid && (appearance_bits4.eye_scale < 8);
is_valid = is_valid && (appearance_bits4.eye_vertical_stretch < 7);
is_valid = is_valid && (appearance_bits4.eye_rotation < 8);
is_valid = is_valid && (appearance_bits4.eye_spacing < 13);
is_valid = is_valid && (appearance_bits4.eye_y_position < 19);
is_valid = is_valid && (appearance_bits5.eyebrow_style < 25);
is_valid = is_valid && (appearance_bits5.eyebrow_color < 8);
is_valid = is_valid && (appearance_bits5.eyebrow_scale < 9);
is_valid = is_valid && (appearance_bits5.eyebrow_yscale < 7);
is_valid = is_valid && (appearance_bits5.eyebrow_rotation < 12);
is_valid = is_valid && (appearance_bits5.eyebrow_spacing < 12);
is_valid = is_valid && (appearance_bits5.eyebrow_y_position < 19);
is_valid = is_valid && (appearance_bits6.nose_type < 18);
is_valid = is_valid && (appearance_bits6.nose_scale < 9);
is_valid = is_valid && (appearance_bits6.nose_y_position < 19);
is_valid = is_valid && (appearance_bits7.mouth_type < 36);
is_valid = is_valid && (appearance_bits7.mouth_color < 5);
is_valid = is_valid && (appearance_bits7.mouth_scale < 9);
is_valid = is_valid && (appearance_bits7.mouth_horizontal_stretch < 7);
is_valid = is_valid && (appearance_bits8.mouth_y_position < 19);
is_valid = is_valid && (appearance_bits8.mustache_type < 6);
is_valid = is_valid && (appearance_bits9.mustache_scale < 7);
is_valid = is_valid && (appearance_bits9.mustache_y_position < 17);
is_valid = is_valid && (appearance_bits9.bear_type < 6);
is_valid = is_valid && (appearance_bits9.facial_hair_color < 8);
is_valid = is_valid && (appearance_bits10.glasses_type < 9);
is_valid = is_valid && (appearance_bits10.glasses_color < 6);
is_valid = is_valid && (appearance_bits10.glasses_scale < 8);
is_valid = is_valid && (appearance_bits10.glasses_y_position < 21);
is_valid = is_valid && (appearance_bits11.mole_enabled < 2);
is_valid = is_valid && (appearance_bits11.mole_scale < 9);
is_valid = is_valid && (appearance_bits11.mole_x_position < 17);
is_valid = is_valid && (appearance_bits11.mole_y_position < 31);
return is_valid;
}
} // namespace Service::Mii

View file

@ -4,10 +4,9 @@
#pragma once #pragma once
#include "core/hle/service/mii/mii_types.h" #include "core/hle/service/mii/mii_types.h"
#include "core/hle/service/mii/types/core_data.h"
#include "core/hle/service/mii/types/store_data.h"
namespace Service::Mii { namespace Service::Mii {
class CharInfo;
// This is nn::mii::Ver3StoreData // This is nn::mii::Ver3StoreData
// Based on citra HLE::Applets::MiiData and PretendoNetwork. // Based on citra HLE::Applets::MiiData and PretendoNetwork.
@ -15,7 +14,15 @@ namespace Service::Mii {
// https://github.com/PretendoNetwork/mii-js/blob/master/mii.js#L299 // https://github.com/PretendoNetwork/mii-js/blob/master/mii.js#L299
#pragma pack(push, 4) #pragma pack(push, 4)
struct Ver3StoreData { class Ver3StoreData {
public:
// TODO: This function is wrong. It should use StoreData.
void BuildToStoreData(CharInfo& out_char_info) const;
// TODO: This function is wrong. It should use StoreData.
void BuildFromStoreData(const CharInfo& char_info);
u32 IsValid() const;
u8 version; u8 version;
union { union {
u8 raw; u8 raw;

View file

@ -834,7 +834,7 @@ Result NfcDevice::SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& registe
} }
SetAmiiboName(settings, register_info.amiibo_name); SetAmiiboName(settings, register_info.amiibo_name);
tag_data.owner_mii = manager.BuildFromStoreData(mii); tag_data.owner_mii.BuildFromStoreData(mii);
tag_data.mii_extension = manager.SetFromStoreData(mii); tag_data.mii_extension = manager.SetFromStoreData(mii);
tag_data.unknown = 0; tag_data.unknown = 0;
tag_data.unknown2 = {}; tag_data.unknown2 = {};
@ -1466,7 +1466,7 @@ void NfcDevice::BuildAmiiboWithoutKeys(NFP::NTAG215File& stubbed_tag_data,
SetAmiiboName(settings, {'y', 'u', 'z', 'u', 'A', 'm', 'i', 'i', 'b', 'o'}); SetAmiiboName(settings, {'y', 'u', 'z', 'u', 'A', 'm', 'i', 'i', 'b', 'o'});
settings.settings.font_region.Assign(0); settings.settings.font_region.Assign(0);
settings.init_date = GetAmiiboDate(GetCurrentPosixTime()); settings.init_date = GetAmiiboDate(GetCurrentPosixTime());
stubbed_tag_data.owner_mii = manager.BuildFromStoreData(manager.BuildBase(Mii::Gender::Male)); stubbed_tag_data.owner_mii.BuildFromStoreData(manager.BuildBase(Mii::Gender::Male));
// Admin info // Admin info
settings.settings.amiibo_initialized.Assign(1); settings.settings.amiibo_initialized.Assign(1);

View file

@ -7,6 +7,7 @@
#include "common/swap.h" #include "common/swap.h"
#include "core/hle/service/mii/types/char_info.h" #include "core/hle/service/mii/types/char_info.h"
#include "core/hle/service/mii/types/store_data.h"
#include "core/hle/service/mii/types/ver3_store_data.h" #include "core/hle/service/mii/types/ver3_store_data.h"
#include "core/hle/service/nfc/nfc_types.h" #include "core/hle/service/nfc/nfc_types.h"