configure_graphics: Remove Force 30 FPS mode

The introduction of multicore rendered this setting non-functional as timing code was changed.

This removes the setting entirely.
This commit is contained in:
Morph 2020-07-28 08:07:26 -04:00
parent 05781ce8c4
commit 8d42456dc2
6 changed files with 0 additions and 25 deletions

View file

@ -173,7 +173,6 @@ void RestoreGlobalState() {
values.use_assembly_shaders.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true);
values.force_30fps_mode.SetGlobal(true);
values.bg_red.SetGlobal(true); values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true); values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true); values.bg_blue.SetGlobal(true);

View file

@ -435,7 +435,6 @@ struct Values {
Setting<bool> use_vsync; Setting<bool> use_vsync;
Setting<bool> use_assembly_shaders; Setting<bool> use_assembly_shaders;
Setting<bool> use_asynchronous_shaders; Setting<bool> use_asynchronous_shaders;
Setting<bool> force_30fps_mode;
Setting<bool> use_fast_gpu_time; Setting<bool> use_fast_gpu_time;
Setting<float> bg_red; Setting<float> bg_red;

View file

@ -666,8 +666,6 @@ void Config::ReadRendererValues() {
QStringLiteral("use_asynchronous_shaders"), false); QStringLiteral("use_asynchronous_shaders"), false);
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
true); true);
ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0); ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0); ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0); ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
@ -1153,9 +1151,6 @@ void Config::SaveRendererValues() {
Settings::values.use_asynchronous_shaders, false); Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
true); true);
WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
false);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0); WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0); WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);

View file

@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setEnabled(runtime_lock);
ui->use_assembly_shaders->setEnabled(runtime_lock); ui->use_assembly_shaders->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
if (Settings::configuring_global) { if (Settings::configuring_global) {
ui->gpu_accuracy->setCurrentIndex( ui->gpu_accuracy->setCurrentIndex(
@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
if (Settings::values.use_fast_gpu_time.UsingGlobal()) { if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked()); Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
} }
if (Settings::values.force_30fps_mode.UsingGlobal()) {
Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
}
if (Settings::values.max_anisotropy.UsingGlobal()) { if (Settings::values.max_anisotropy.UsingGlobal()) {
Settings::values.max_anisotropy.SetValue( Settings::values.max_anisotropy.SetValue(
ui->anisotropic_filtering_combobox->currentIndex()); ui->anisotropic_filtering_combobox->currentIndex());
@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time); ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
ui->force_30fps_mode, force_30fps_mode);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox); ui->anisotropic_filtering_combobox);
@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_asynchronous_shaders->setEnabled( ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal()); Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled( ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal()); Settings::values.max_anisotropy.UsingGlobal());
@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.use_asynchronous_shaders, use_asynchronous_shaders); Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
Settings::values.use_fast_gpu_time, use_fast_gpu_time); Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
Settings::values.force_30fps_mode, force_30fps_mode);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy", ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

View file

@ -38,5 +38,4 @@ private:
ConfigurationShared::CheckState use_assembly_shaders; ConfigurationShared::CheckState use_assembly_shaders;
ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState force_30fps_mode;
}; };

View file

@ -96,13 +96,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="use_fast_gpu_time"> <widget class="QCheckBox" name="use_fast_gpu_time">
<property name="text"> <property name="text">