Overwrite slots instead of queuing them, add disconnect signal

Fix for Katana Zero and Yoshi's Crafted World
This commit is contained in:
ameerj 2020-12-17 14:22:46 -05:00
parent ac3b4f918f
commit 8cb683f3b9
3 changed files with 35 additions and 29 deletions

View file

@ -25,7 +25,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
free_buffers.push_back(slot);
queue.push_back({
buffers[slot] = {
.slot = slot,
.status = Buffer::Status::Free,
.igbp_buffer = igbp_buffer,
@ -33,7 +33,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
.crop_rect = {},
.swap_interval = 0,
.multi_fence = {},
});
};
buffer_wait_event.writable->Signal();
}
@ -46,11 +46,11 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
}
auto f_itr = free_buffers.begin();
auto itr = queue.end();
auto itr = buffers.end();
while (f_itr != free_buffers.end()) {
auto slot = *f_itr;
itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
itr = std::find_if(buffers.begin(), buffers.end(), [&](const Buffer& buffer) {
// Only consider free buffers. Buffers become free once again after they've been
// Acquired and Released by the compositor, see the NVFlinger::Compose method.
if (buffer.status != Buffer::Status::Free) {
@ -65,14 +65,14 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
});
if (itr != queue.end()) {
if (itr != buffers.end()) {
free_buffers.erase(f_itr);
break;
}
++f_itr;
}
if (itr == queue.end()) {
if (itr == buffers.end()) {
return std::nullopt;
}
@ -81,9 +81,9 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
}
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
auto itr = std::find_if(queue.begin(), queue.end(),
auto itr = std::find_if(buffers.begin(), buffers.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
ASSERT(itr != buffers.end());
ASSERT(itr->status == Buffer::Status::Dequeued);
return itr->igbp_buffer;
}
@ -91,9 +91,9 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {
auto itr = std::find_if(queue.begin(), queue.end(),
auto itr = std::find_if(buffers.begin(), buffers.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
ASSERT(itr != buffers.end());
ASSERT(itr->status == Buffer::Status::Dequeued);
itr->status = Buffer::Status::Queued;
itr->transform = transform;
@ -104,9 +104,9 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
}
void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
const auto itr = std::find_if(queue.begin(), queue.end(),
const auto itr = std::find_if(buffers.begin(), buffers.end(),
[slot](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
ASSERT(itr != buffers.end());
ASSERT(itr->status != Buffer::Status::Free);
itr->status = Buffer::Status::Free;
itr->multi_fence = multi_fence;
@ -118,16 +118,16 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
auto itr = queue.end();
auto itr = buffers.end();
// Iterate to find a queued buffer matching the requested slot.
while (itr == queue.end() && !queue_sequence.empty()) {
while (itr == buffers.end() && !queue_sequence.empty()) {
const u32 slot = queue_sequence.front();
itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
itr = std::find_if(buffers.begin(), buffers.end(), [&slot](const Buffer& buffer) {
return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
});
queue_sequence.pop_front();
}
if (itr == queue.end()) {
if (itr == buffers.end()) {
return std::nullopt;
}
itr->status = Buffer::Status::Acquired;
@ -135,9 +135,9 @@ std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::Ac
}
void BufferQueue::ReleaseBuffer(u32 slot) {
auto itr = std::find_if(queue.begin(), queue.end(),
auto itr = std::find_if(buffers.begin(), buffers.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
ASSERT(itr != buffers.end());
ASSERT(itr->status == Buffer::Status::Acquired);
itr->status = Buffer::Status::Free;
free_buffers.push_back(slot);
@ -146,10 +146,9 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
}
void BufferQueue::Disconnect() {
queue.clear();
buffers.fill({});
queue_sequence.clear();
id = 1;
layer_id = 1;
buffer_wait_event.writable->Signal();
}
u32 BufferQueue::Query(QueryType type) {

View file

@ -21,6 +21,7 @@ class KernelCore;
namespace Service::NVFlinger {
constexpr u32 buffer_slots = 0x40;
struct IGBPBuffer {
u32_le magic;
u32_le width;
@ -114,7 +115,7 @@ private:
u64 layer_id;
std::list<u32> free_buffers;
std::vector<Buffer> queue;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::EventPair buffer_wait_event;
};

View file

@ -282,18 +282,24 @@ public:
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
data = Read<Data>();
buffer = Read<NVFlinger::IGBPBuffer>();
if (data.contains_object != 0) {
buffer_container = Read<BufferContainer>();
}
}
struct Data {
u32_le slot;
INSERT_PADDING_WORDS(1);
u32_le graphic_buffer_length;
INSERT_PADDING_WORDS(1);
u32_le contains_object;
};
Data data;
NVFlinger::IGBPBuffer buffer;
struct BufferContainer {
u32_le graphic_buffer_length;
INSERT_PADDING_WORDS(1);
NVFlinger::IGBPBuffer buffer{};
};
Data data{};
BufferContainer buffer_container{};
};
class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
@ -547,7 +553,7 @@ private:
case TransactionId::SetPreallocatedBuffer: {
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer);
buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer_container.buffer);
IGBPSetPreallocatedBufferResponseParcel response{};
ctx.WriteBuffer(response.Serialize());