gl_shader_cache: Properly implement asynchronous shaders

This commit is contained in:
ReinUsesLisp 2021-07-11 23:26:13 -03:00 committed by ameerj
parent 49946cf780
commit 8c166c68d4

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@ -318,7 +318,7 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
SetXfbState(graphics_key.xfb_state, regs); SetXfbState(graphics_key.xfb_state, regs);
} }
if (current_pipeline && graphics_key == current_pipeline->Key()) { if (current_pipeline && graphics_key == current_pipeline->Key()) {
return current_pipeline->IsBuilt() ? current_pipeline : nullptr; return BuiltPipeline(current_pipeline);
} }
return CurrentGraphicsPipelineSlowPath(); return CurrentGraphicsPipelineSlowPath();
} }