threading: Reschedule only on cores that are necessary.
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d6e3cd9a17
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8aa5d25f82
4 changed files with 10 additions and 3 deletions
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@ -141,6 +141,11 @@ ARM_Interface& System::ArmInterface(size_t core_index) {
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return cpu_cores[core_index]->ArmInterface();
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}
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Cpu& System::CpuCore(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return *cpu_cores[core_index];
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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NGLOG_DEBUG(HW_Memory, "initialized OK");
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@ -114,6 +114,8 @@ public:
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ARM_Interface& ArmInterface(size_t core_index);
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Cpu& CpuCore(size_t core_index);
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Tegra::GPU& GPU() {
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return *gpu_core;
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}
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@ -625,7 +625,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
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// Note: Deliberately don't attempt to inherit the lock owner's priority.
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -678,7 +678,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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owner->AddMutexWaiter(thread);
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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}
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++processed;
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@ -189,7 +189,7 @@ void Thread::ResumeFromWait() {
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status = THREADSTATUS_READY;
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scheduler->ScheduleThread(this, current_priority);
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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}
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/**
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