Texture Cache: More rescaling fixes.

This commit is contained in:
Fernando Sahmkow 2021-07-20 07:40:05 +02:00
parent 10e5065a5c
commit 84f2aea896
4 changed files with 102 additions and 90 deletions

View file

@ -918,7 +918,7 @@ bool Image::ScaleUp() {
return false;
}
flags |= ImageFlagBits::Rescaled;
Scale();
//Scale();
return true;
}
@ -927,7 +927,7 @@ bool Image::ScaleDown() {
return false;
}
flags &= ~ImageFlagBits::Rescaled;
Scale();
//Scale();
return true;
}

View file

@ -1078,6 +1078,10 @@ bool Image::ScaleUp(bool save_as_backup) {
MemoryCommit new_commit(
runtime->memory_allocator.Commit(rescaled_image, MemoryUsage::DeviceLocal));
if (aspect_mask == 0) {
aspect_mask = ImageAspectMask(info.format);
}
const auto scale_up = [&](u32 value) {
return (value * resolution.up_scale) >> resolution.down_shift;
};
@ -1170,6 +1174,10 @@ bool Image::ScaleDown(bool save_as_backup) {
return (value * resolution.up_scale) >> resolution.down_shift;
};
if (aspect_mask == 0) {
aspect_mask = ImageAspectMask(info.format);
}
const bool is_2d = info.type == ImageType::e2D;
boost::container::small_vector<VkImageBlit, 4> vkRegions(info.resources.levels);
for (s32 level = 0; level < info.resources.levels; level++) {

View file

@ -204,75 +204,68 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
return;
}
flags[Dirty::RenderTargets] = false;
// Render target control is used on all render targets, so force look ups when this one is up
const bool force = flags[Dirty::RenderTargetControl];
flags[Dirty::RenderTargetControl] = false;
do {
flags[Dirty::RenderTargets] = false;
bool can_rescale = true;
std::array<ImageId, NUM_RT> tmp_color_images{};
ImageId tmp_depth_image{};
const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
if (view_id) {
const auto& view = slot_image_views[view_id];
const auto image_id = view.image_id;
id_save = image_id;
auto& image = slot_images[image_id];
can_rescale &= ImageCanRescale(image);
has_deleted_images = false;
// Render target control is used on all render targets, so force look ups when this one is
// up
const bool force = flags[Dirty::RenderTargetControl];
flags[Dirty::RenderTargetControl] = false;
bool can_rescale = true;
std::array<ImageId, NUM_RT> tmp_color_images{};
ImageId tmp_depth_image{};
const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
if (view_id) {
const auto& view = slot_image_views[view_id];
const auto image_id = view.image_id;
id_save = image_id;
auto& image = slot_images[image_id];
can_rescale &= ImageCanRescale(image);
} else {
id_save = CORRUPT_ID;
}
};
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
if (flags[Dirty::ColorBuffer0 + index] || force) {
flags[Dirty::ColorBuffer0 + index] = false;
BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
}
check_rescale(color_buffer_id, tmp_color_images[index]);
}
if (flags[Dirty::ZetaBuffer] || force) {
flags[Dirty::ZetaBuffer] = false;
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
if (can_rescale) {
const auto scale_up = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id];
ScaleUp(image);
}
};
for (size_t index = 0; index < NUM_RT; ++index) {
scale_up(tmp_color_images[index]);
}
scale_up(tmp_depth_image);
} else {
id_save = CORRUPT_ID;
}
};
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
if (flags[Dirty::ColorBuffer0 + index] || force) {
flags[Dirty::ColorBuffer0 + index] = false;
BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
}
check_rescale(color_buffer_id, tmp_color_images[index]);
}
if (flags[Dirty::ZetaBuffer] || force) {
flags[Dirty::ZetaBuffer] = false;
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
if (can_rescale) {
const auto scale_up = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id];
return ScaleUp(image);
}
return false;
};
for (size_t index = 0; index < NUM_RT; ++index) {
if (scale_up(tmp_color_images[index])) {
BindRenderTarget(&render_targets.color_buffer_ids[index],
FindColorBuffer(index, is_clear));
const auto scale_down = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id];
ScaleDown(image);
}
};
for (size_t index = 0; index < NUM_RT; ++index) {
scale_down(tmp_color_images[index]);
}
scale_down(tmp_depth_image);
}
if (scale_up(tmp_depth_image)) {
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
} else {
const auto scale_down = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id];
return ScaleDown(image);
}
return false;
};
for (size_t index = 0; index < NUM_RT; ++index) {
if (scale_down(tmp_color_images[index])) {
BindRenderTarget(&render_targets.color_buffer_ids[index],
FindColorBuffer(index, is_clear));
}
}
if (scale_down(tmp_depth_image)) {
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
}
} while (has_deleted_images);
// Rescale End
for (size_t index = 0; index < NUM_RT; ++index) {
@ -708,43 +701,54 @@ bool TextureCache<P>::ImageCanRescale(Image& image) {
}
template <class P>
void TextureCache<P>::InvalidateScale(Image& image, bool invalidate_rt) {
void TextureCache<P>::InvalidateScale(Image& image) {
const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
if (invalidate_rt) {
auto& dirty = maxwell3d.dirty.flags;
dirty[Dirty::RenderTargets] = true;
dirty[Dirty::ZetaBuffer] = true;
for (size_t rt = 0; rt < NUM_RT; ++rt) {
dirty[Dirty::ColorBuffer0 + rt] = true;
}
for (const ImageViewId image_view_id : image_view_ids) {
std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
if (render_targets.depth_buffer_id == image_view_id) {
render_targets.depth_buffer_id = ImageViewId{};
}
auto& dirty = maxwell3d.dirty.flags;
dirty[Dirty::RenderTargets] = true;
dirty[Dirty::ZetaBuffer] = true;
for (size_t rt = 0; rt < NUM_RT; ++rt) {
dirty[Dirty::ColorBuffer0 + rt] = true;
}
for (const ImageViewId image_view_id : image_view_ids) {
std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
if (render_targets.depth_buffer_id == image_view_id) {
render_targets.depth_buffer_id = ImageViewId{};
}
}
RemoveImageViewReferences(image_view_ids);
RemoveFramebuffers(image_view_ids);
for (const ImageViewId image_view_id : image_view_ids) {
sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
slot_image_views.erase(image_view_id);
}
image.image_view_ids.clear();
image.image_view_infos.clear();
if constexpr (ENABLE_VALIDATION) {
std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
}
graphics_image_table.Invalidate();
compute_image_table.Invalidate();
has_deleted_images = true;
}
template <class P>
bool TextureCache<P>::ScaleUp(Image& image, bool invalidate_rt) {
bool TextureCache<P>::ScaleUp(Image& image) {
const bool rescaled = image.ScaleUp();
if (!rescaled) {
return false;
}
InvalidateScale(image, invalidate_rt);
InvalidateScale(image);
return true;
}
template <class P>
bool TextureCache<P>::ScaleDown(Image& image, bool invalidate_rt) {
bool TextureCache<P>::ScaleDown(Image& image) {
const bool rescaled = image.ScaleDown();
if (!rescaled) {
return false;
}
InvalidateScale(image, invalidate_rt);
InvalidateScale(image);
return true;
}
@ -861,12 +865,12 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
if (can_rescale) {
for (const ImageId sibling_id : all_siblings) {
Image& sibling = slot_images[sibling_id];
ScaleUp(sibling, true);
ScaleUp(sibling);
}
} else {
for (const ImageId sibling_id : all_siblings) {
Image& sibling = slot_images[sibling_id];
ScaleDown(sibling, true);
ScaleDown(sibling);
}
}
@ -893,9 +897,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
RefreshContents(new_image, new_image_id);
if (can_rescale) {
new_image.ScaleUp();
ScaleUp(new_image);
} else {
new_image.ScaleDown();
ScaleDown(new_image);
}
for (const ImageId overlap_id : overlap_ids) {

View file

@ -327,9 +327,9 @@ private:
[[nodiscard]] bool IsFullClear(ImageViewId id);
bool ImageCanRescale(Image& image);
void InvalidateScale(Image& image, bool invalidate_rt = false);
bool ScaleUp(Image& image, bool invalidate_rt = false);
bool ScaleDown(Image& image, bool invalidate_rt = false);
void InvalidateScale(Image& image);
bool ScaleUp(Image& image);
bool ScaleDown(Image& image);
Runtime& runtime;
VideoCore::RasterizerInterface& rasterizer;