input_common/udp: Add missing override specifiers

Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
This commit is contained in:
Lioncash 2020-02-03 09:26:50 -05:00
parent 5c61e0ba39
commit 83f8090273

View file

@ -16,7 +16,7 @@ namespace InputCommon::CemuhookUDP {
class UDPTouchDevice final : public Input::TouchDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const {
std::tuple<float, float, bool> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
}
@ -28,7 +28,7 @@ private:
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
}