renderer_vulkan/wrapper: Add fence handle
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1 changed files with 17 additions and 0 deletions
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@ -615,6 +615,23 @@ public:
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class Fence : public Handle<VkFence, VkDevice, DeviceDispatch> {
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using Handle<VkFence, VkDevice, DeviceDispatch>::Handle;
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public:
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VkResult Wait(u64 timeout = std::numeric_limits<u64>::max()) const noexcept {
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return dld->vkWaitForFences(owner, 1, &handle, true, timeout);
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}
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VkResult GetStatus() const noexcept {
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return dld->vkGetFenceStatus(owner, handle);
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}
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void Reset() const {
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Check(dld->vkResetFences(owner, 1, &handle));
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}
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};
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class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
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class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
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using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
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using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
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