Shader_IR: Propagate bindless index into the GL compiler.

This commit is contained in:
Fernando Sahmkow 2020-01-07 17:45:12 -04:00 committed by FernandoS27
parent 3c34678627
commit 7c530e0666
5 changed files with 54 additions and 24 deletions

View file

@ -1123,7 +1123,7 @@ private:
if (!meta->sampler.IsIndexed()) {
expr += '(' + GetSampler(meta->sampler) + ", ";
} else {
expr += '(' + GetSampler(meta->sampler) + "[0], ";
expr += '(' + GetSampler(meta->sampler) + '[' + Visit(meta->index).AsUint() + "], ";
}
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
(has_shadow && !separate_dc ? 1 : 0) - 1);

View file

@ -144,7 +144,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
{}, {}, component, element, {}};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@ -167,9 +168,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const auto derivate_reg = instr.gpr20.Value();
const auto texture_type = instr.txd.texture_type.Value();
const auto coord_count = GetCoordCount(texture_type);
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
Node4 values;
if (sampler == nullptr) {
@ -200,7 +201,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
for (u32 element = 0; element < values.size(); ++element) {
MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element, index_var};
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
}
@ -215,8 +216,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
if (sampler == nullptr) {
u32 indexer = 0;
@ -240,7 +242,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
if (!instr.txq.IsComponentEnabled(element)) {
continue;
}
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
@ -266,8 +268,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
if (sampler == nullptr) {
u32 indexer = 0;
@ -309,7 +312,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
continue;
}
auto params = coords;
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporary(bb, indexer++, value);
}
@ -386,7 +389,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
info.is_buffer, false);
}
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
std::optional<SamplerInfo> sampler_info) {
const Node sampler_register = GetRegister(reg);
const auto [base_node, tracked_sampler_info] =
@ -421,6 +424,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
} else if (const auto array_sampler_info =
std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
const auto info = GetSamplerInfo(sampler_info, base_offset);
// If this sampler has already been used, return the existing mapping.
@ -526,8 +530,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
"This method is not supported.");
const SamplerInfo info{texture_type, is_array, is_shadow, false};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
Node index_var{};
const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
: GetSampler(instr.sampler, info);
Node4 values;
if (sampler == nullptr) {
for (u32 element = 0; element < values.size(); ++element) {
@ -575,7 +580,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
for (u32 element = 0; element < values.size(); ++element) {
auto copy_coords = coords;
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
lod, {}, element, index_var};
values[element] = Operation(read_method, meta, std::move(copy_coords));
}
@ -690,7 +696,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
u64 parameter_register = instr.gpr20.Value();
const SamplerInfo info{texture_type, is_array, depth_compare, false};
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
Node index_var{};
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
: GetSampler(instr.sampler, info);
Node4 values;
if (sampler == nullptr) {
@ -719,7 +726,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element,
index_var};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@ -752,7 +760,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@ -802,7 +810,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;

View file

@ -445,6 +445,7 @@ struct MetaTexture {
Node lod;
Node component{};
u32 element{};
Node index{};
};
struct MetaImage {
@ -564,7 +565,6 @@ private:
u32 index{};
};
/// A 32-bits value that represents an immediate value
class ImmediateNode final {
public:

View file

@ -328,7 +328,7 @@ private:
std::optional<SamplerInfo> sampler_info = std::nullopt);
/// Accesses a texture sampler for a bindless texture.
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
std::optional<SamplerInfo> sampler_info = std::nullopt);
/// Accesses an image.
@ -394,8 +394,7 @@ private:
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code,
s64 cursor) const;
std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code, s64 cursor);
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;

View file

@ -61,8 +61,19 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
return std::nullopt;
}
bool AmendNodeCv(std::size_t amend_index, Node node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
operation->SetAmendIndex(amend_index);
return true;
} else if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
conditional->SetAmendIndex(amend_index);
return true;
}
return false;
}
std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBlock& code,
s64 cursor) const {
s64 cursor) {
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
// Constant buffer found, test if it's an immediate
const auto offset = cbuf->GetOffset();
@ -84,9 +95,21 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBl
}
auto [gpr, base_offset] = *pair;
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
auto gpu_driver = locker.AccessGuestDriverProfile();
if (gpu_driver == nullptr) {
return {};
}
const u32 bindless_cv = NewCustomVariable();
const Node op = Operation(OperationCode::UDiv, NO_PRECISE, gpr,
Immediate(gpu_driver->GetTextureHandlerSize()));
const Node cv_node = GetCustomVariable(bindless_cv);
Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
const std::size_t amend_index = DeclareAmend(amend_op);
AmendNodeCv(amend_index, code[cursor]);
// TODO Implement Bindless Index custom variable
auto track =
MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(), offset_inm->GetValue(), 0);
auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
offset_inm->GetValue(), bindless_cv);
return {tracked, track};
}
return {};