Implemented Depth Compare and Shadow Samplers
This commit is contained in:
parent
f664437ae8
commit
752faff2bc
6 changed files with 223 additions and 64 deletions
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@ -601,10 +601,13 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap;
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uses_depth_compare = false;
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depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// Other attributes have correct defaults
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glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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@ -632,6 +635,21 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
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glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
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}
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if (uses_depth_compare != (config.depth_compare_enabled == 1)) {
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uses_depth_compare = (config.depth_compare_enabled == 1);
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if (uses_depth_compare) {
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glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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} else {
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glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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}
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}
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if (depth_compare_func != config.depth_compare_func) {
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depth_compare_func = config.depth_compare_func;
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glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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}
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
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wrap_p == Tegra::Texture::WrapMode::Border) {
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const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
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@ -94,6 +94,8 @@ private:
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Tegra::Texture::WrapMode wrap_u;
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Tegra::Texture::WrapMode wrap_v;
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Tegra::Texture::WrapMode wrap_p;
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bool uses_depth_compare;
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Tegra::Texture::DepthCompareFunc depth_compare_func;
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GLvec4 border_color;
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};
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@ -508,7 +508,7 @@ public:
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/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
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/// necessary.
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std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
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bool is_array) {
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bool is_array, bool is_shadow) {
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const std::size_t offset = static_cast<std::size_t>(sampler.index.Value());
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// If this sampler has already been used, return the existing mapping.
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@ -517,13 +517,14 @@ public:
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[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
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if (itr != used_samplers.end()) {
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ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
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ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
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itr->IsShadow() == is_shadow);
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return itr->GetName();
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}
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_samplers.size();
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const SamplerEntry entry{stage, offset, next_index, type, is_array};
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const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow};
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used_samplers.emplace_back(entry);
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return entry.GetName();
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}
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@ -747,8 +748,9 @@ private:
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}
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/// Generates code representing a texture sampler.
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std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
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return regs.AccessSampler(sampler, type, is_array);
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std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array,
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bool is_shadow) {
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return regs.AccessSampler(sampler, type, is_array, is_shadow);
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}
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/**
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@ -1002,6 +1004,24 @@ private:
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shader.AddLine('}');
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}
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static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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return 1;
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}
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case Tegra::Shader::TextureType::Texture2D: {
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return 2;
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}
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case Tegra::Shader::TextureType::TextureCube: {
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return 3;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", static_cast<u32>(texture_type));
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UNREACHABLE();
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return 0;
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}
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}
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/*
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* Emits code to push the input target address to the SSY address stack, incrementing the stack
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* top.
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@ -1896,24 +1916,35 @@ private:
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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const bool depth_compare =
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instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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u32 num_coordinates = TextureCoordinates(texture_type);
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if (depth_compare)
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num_coordinates += 1;
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switch (num_coordinates) {
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case 1: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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coord = "float coords = " + x + ';';
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break;
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}
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case Tegra::Shader::TextureType::Texture2D: {
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case 2: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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break;
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}
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case 3: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(texture_type));
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LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
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static_cast<u32>(num_coordinates));
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UNREACHABLE();
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// Fallback to interpreting as a 2D texture for now
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@ -1924,9 +1955,10 @@ private:
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}
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// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
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// or lod.
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const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
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std::string op_c;
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const std::string sampler = GetSampler(instr.sampler, texture_type, false);
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, false, depth_compare);
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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@ -1946,12 +1978,22 @@ private:
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}
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LBA: {
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if (num_coordinates <= 2) {
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op_c = regs.GetRegisterAsFloat(instr.gpr20);
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} else {
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op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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}
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// TODO: Figure if A suffix changes the equation at all.
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texture = "texture(" + sampler + ", coords, " + op_c + ')';
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LLA: {
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if (num_coordinates <= 2) {
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op_c = regs.GetRegisterAsFloat(instr.gpr20);
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} else {
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op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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}
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// TODO: Figure if A suffix changes the equation at all.
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texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
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break;
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@ -1963,6 +2005,7 @@ private:
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UNREACHABLE();
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}
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}
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if (!depth_compare) {
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std::size_t dest_elem{};
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for (std::size_t elem = 0; elem < 4; ++elem) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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@ -1972,6 +2015,9 @@ private:
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regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
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++dest_elem;
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}
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} else {
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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}
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--shader.scope;
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shader.AddLine("}");
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break;
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@ -1983,11 +2029,15 @@ private:
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ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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const bool depth_compare =
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instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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u32 num_coordinates = TextureCoordinates(texture_type);
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if (depth_compare)
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num_coordinates += 1;
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switch (num_coordinates) {
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case 2: {
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if (is_array) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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@ -2000,17 +2050,25 @@ private:
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}
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break;
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}
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case Tegra::Shader::TextureType::TextureCube: {
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ASSERT_MSG(!is_array, "Unimplemented");
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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case 3: {
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if (is_array) {
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UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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is_array = false;
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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}
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(texture_type));
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LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
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static_cast<u32>(num_coordinates));
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UNREACHABLE();
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// Fallback to interpreting as a 2D texture for now
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@ -2020,9 +2078,9 @@ private:
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texture_type = Tegra::Shader::TextureType::Texture2D;
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is_array = false;
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}
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const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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std::string texture;
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const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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switch (instr.texs.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None: {
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texture = "texture(" + sampler + ", coords)";
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@ -2033,6 +2091,7 @@ private:
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
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break;
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}
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@ -2043,7 +2102,11 @@ private:
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UNREACHABLE();
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}
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}
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if (!depth_compare) {
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WriteTexsInstruction(instr, coord, texture);
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} else {
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WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
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}
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break;
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}
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case OpCode::Id::TLDS: {
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@ -2083,7 +2146,8 @@ private:
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static_cast<u32>(texture_type));
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UNREACHABLE();
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}
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const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, false);
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std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
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switch (instr.tlds.GetTextureProcessMode()) {
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@ -2114,28 +2178,43 @@ private:
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
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"NDV is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
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"PTP is not implemented");
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const bool depth_compare =
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instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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auto texture_type = instr.tld4.texture_type.Value();
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u32 num_coordinates = TextureCoordinates(texture_type);
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if (depth_compare)
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num_coordinates += 1;
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switch (instr.tld4.texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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switch (num_coordinates) {
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case 2: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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break;
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}
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case 3: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tld4.texture_type.Value()));
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LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
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static_cast<u32>(num_coordinates));
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UNREACHABLE();
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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}
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const std::string sampler =
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GetSampler(instr.sampler, instr.tld4.texture_type, false);
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GetSampler(instr.sampler, texture_type, false, depth_compare);
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine("{");
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@ -2143,7 +2222,7 @@ private:
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shader.AddLine(coord);
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const std::string texture = "textureGather(" + sampler + ", coords, " +
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std::to_string(instr.tld4.component) + ')';
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if (!depth_compare) {
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std::size_t dest_elem{};
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for (std::size_t elem = 0; elem < 4; ++elem) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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@ -2153,6 +2232,9 @@ private:
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regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
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++dest_elem;
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}
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} else {
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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}
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--shader.scope;
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shader.AddLine("}");
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break;
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@ -2162,18 +2244,30 @@ private:
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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const bool depth_compare =
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instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
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// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
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const std::string sampler =
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GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
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const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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const std::string sampler = GetSampler(
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instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
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std::string coord;
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if (!depth_compare) {
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coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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} else {
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// Note: TLD4S coordinate encoding works just like TEXS's
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const std::string op_c = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec3 coords = vec3(" + op_a + ", " + op_c + ", " + op_b + ");";
|
||||
}
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4s.component) + ')';
|
||||
|
||||
if (!depth_compare) {
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
} else {
|
||||
WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXQ: {
|
||||
|
@ -2184,7 +2278,7 @@ private:
|
|||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
||||
switch (instr.txq.query_type) {
|
||||
case Tegra::Shader::TextureQueryType::Dimension: {
|
||||
const std::string texture = "textureQueryLevels(" + sampler + ')';
|
||||
|
@ -2209,7 +2303,8 @@ private:
|
|||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
// TODO: add coordinates for different samplers once other texture types are
|
||||
// implemented.
|
||||
|
|
|
@ -75,8 +75,9 @@ class SamplerEntry {
|
|||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array),
|
||||
is_shadow(is_shadow) {}
|
||||
|
||||
std::size_t GetOffset() const {
|
||||
return offset;
|
||||
|
@ -117,6 +118,8 @@ public:
|
|||
}
|
||||
if (is_array)
|
||||
glsl_type += "Array";
|
||||
if (is_shadow)
|
||||
glsl_type += "Shadow";
|
||||
return glsl_type;
|
||||
}
|
||||
|
||||
|
@ -128,6 +131,10 @@ public:
|
|||
return is_array;
|
||||
}
|
||||
|
||||
bool IsShadow() const {
|
||||
return is_shadow;
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
|
||||
}
|
||||
|
@ -148,6 +155,7 @@ private:
|
|||
std::size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
|
|
@ -159,6 +159,31 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|||
return {};
|
||||
}
|
||||
|
||||
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
|
||||
switch (func) {
|
||||
case Tegra::Texture::DepthCompareFunc::Never:
|
||||
return GL_NEVER;
|
||||
case Tegra::Texture::DepthCompareFunc::Less:
|
||||
return GL_LESS;
|
||||
case Tegra::Texture::DepthCompareFunc::LessEqual:
|
||||
return GL_LEQUAL;
|
||||
case Tegra::Texture::DepthCompareFunc::Equal:
|
||||
return GL_EQUAL;
|
||||
case Tegra::Texture::DepthCompareFunc::NotEqual:
|
||||
return GL_NOTEQUAL;
|
||||
case Tegra::Texture::DepthCompareFunc::Greater:
|
||||
return GL_GREATER;
|
||||
case Tegra::Texture::DepthCompareFunc::GreaterEqual:
|
||||
return GL_GEQUAL;
|
||||
case Tegra::Texture::DepthCompareFunc::Always:
|
||||
return GL_ALWAYS;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
|
||||
static_cast<u32>(func));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
|
||||
switch (equation) {
|
||||
case Maxwell::Blend::Equation::Add:
|
||||
|
|
|
@ -227,6 +227,17 @@ enum class WrapMode : u32 {
|
|||
MirrorOnceClampOGL = 7,
|
||||
};
|
||||
|
||||
enum class DepthCompareFunc : u32 {
|
||||
Never = 0,
|
||||
Less = 1,
|
||||
Equal = 2,
|
||||
LessEqual = 3,
|
||||
Greater = 4,
|
||||
NotEqual = 5,
|
||||
GreaterEqual = 6,
|
||||
Always = 7,
|
||||
};
|
||||
|
||||
enum class TextureFilter : u32 {
|
||||
Nearest = 1,
|
||||
Linear = 2,
|
||||
|
@ -244,7 +255,7 @@ struct TSCEntry {
|
|||
BitField<3, 3, WrapMode> wrap_v;
|
||||
BitField<6, 3, WrapMode> wrap_p;
|
||||
BitField<9, 1, u32> depth_compare_enabled;
|
||||
BitField<10, 3, u32> depth_compare_func;
|
||||
BitField<10, 3, DepthCompareFunc> depth_compare_func;
|
||||
};
|
||||
union {
|
||||
BitField<0, 2, TextureFilter> mag_filter;
|
||||
|
|
Loading…
Reference in a new issue