file_sys/cheat_engine: Silence truncation and sign-conversion warnings

This commit is contained in:
Lioncash 2019-03-22 11:08:04 -04:00
parent 540235bb05
commit 733cf179b8
2 changed files with 6 additions and 5 deletions

View file

@ -17,7 +17,7 @@
namespace FileSys {
constexpr u64 CHEAT_ENGINE_TICKS = Core::Timing::BASE_CLOCK_RATE / 60;
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
u64 Cheat::Address() const {
@ -185,8 +185,9 @@ void CheatList::Loop(const Cheat& cheat) {
ASSERT(iter != block_pairs.end());
ASSERT(iter->first < iter->second);
for (int i = cheat.Value(4, 4); i >= 0; --i) {
register_3 = i;
const s32 initial_value = static_cast<s32>(cheat.Value(4, sizeof(s32)));
for (s32 i = initial_value; i >= 0; --i) {
register_3 = static_cast<u64>(i);
for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
current_index = c;
ExecuteSingleCheat(
@ -478,7 +479,7 @@ CheatEngine::~CheatEngine() {
core_timing.UnscheduleEvent(event, 0);
}
void CheatEngine::FrameCallback(u64 userdata, int cycles_late) {
void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
for (auto& list : cheats) {
list.Execute();
}

View file

@ -223,7 +223,7 @@ public:
~CheatEngine();
private:
void FrameCallback(u64 userdata, int cycles_late);
void FrameCallback(u64 userdata, s64 cycles_late);
std::vector<CheatList> cheats;