opengl: Use Shader::NumDescriptors when possible

This commit is contained in:
ReinUsesLisp 2021-07-25 22:27:16 -03:00 committed by Fernando Sahmkow
parent 656adee630
commit 6f3a41abe2
3 changed files with 20 additions and 46 deletions

View file

@ -19,15 +19,6 @@ using VideoCommon::ImageId;
constexpr u32 MAX_TEXTURES = 64;
constexpr u32 MAX_IMAGES = 16;
template <typename Range>
u32 AccumulateCount(const Range& range) {
u32 num{};
for (const auto& desc : range) {
num += desc.count;
}
return num;
}
size_t ComputePipelineKey::Hash() const noexcept {
return static_cast<size_t>(
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this));
@ -58,17 +49,17 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());
num_texture_buffers = AccumulateCount(info.texture_buffer_descriptors);
num_image_buffers = AccumulateCount(info.image_buffer_descriptors);
num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
const u32 num_textures{num_texture_buffers + AccumulateCount(info.texture_descriptors)};
const u32 num_textures{num_texture_buffers + Shader::NumDescriptors(info.texture_descriptors)};
ASSERT(num_textures <= MAX_TEXTURES);
const u32 num_images{num_image_buffers + AccumulateCount(info.image_descriptors)};
const u32 num_images{num_image_buffers + Shader::NumDescriptors(info.image_descriptors)};
ASSERT(num_images <= MAX_IMAGES);
const bool is_glasm{assembly_program.handle != 0};
const u32 num_storage_buffers{AccumulateCount(info.storage_buffers_descriptors)};
const u32 num_storage_buffers{Shader::NumDescriptors(info.storage_buffers_descriptors)};
use_storage_buffers =
!is_glasm || num_storage_buffers < device.GetMaxGLASMStorageBufferBlocks();
writes_global_memory = !use_storage_buffers &&

View file

@ -27,6 +27,7 @@ namespace OpenGL {
namespace {
using Shader::ImageBufferDescriptor;
using Shader::ImageDescriptor;
using Shader::NumDescriptors;
using Shader::TextureBufferDescriptor;
using Shader::TextureDescriptor;
using Tegra::Texture::TexturePair;
@ -35,15 +36,6 @@ using VideoCommon::ImageId;
constexpr u32 MAX_TEXTURES = 64;
constexpr u32 MAX_IMAGES = 8;
template <typename Range>
u32 AccumulateCount(const Range& range) {
u32 num{};
for (const auto& desc : range) {
num += desc.count;
}
return num;
}
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
@ -204,23 +196,23 @@ GraphicsPipeline::GraphicsPipeline(
base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
base_storage_bindings[stage + 1] = base_storage_bindings[stage];
base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
base_uniform_bindings[stage + 1] += NumDescriptors(info.constant_buffer_descriptors);
base_storage_bindings[stage + 1] += NumDescriptors(info.storage_buffers_descriptors);
}
enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
const u32 num_tex_buffer_bindings{NumDescriptors(info.texture_buffer_descriptors)};
num_texture_buffers[stage] += num_tex_buffer_bindings;
num_textures += num_tex_buffer_bindings;
const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
const u32 num_img_buffers_bindings{NumDescriptors(info.image_buffer_descriptors)};
num_image_buffers[stage] += num_img_buffers_bindings;
num_images += num_img_buffers_bindings;
num_textures += AccumulateCount(info.texture_descriptors);
num_images += AccumulateCount(info.image_descriptors);
num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
num_textures += NumDescriptors(info.texture_descriptors);
num_images += NumDescriptors(info.image_descriptors);
num_storage_buffers += NumDescriptors(info.storage_buffers_descriptors);
writes_global_memory |= std::ranges::any_of(
info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
@ -423,13 +415,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
add_buffer(desc);
}
}
for (const auto& desc : info.texture_descriptors) {
texture_buffer_index += desc.count;
}
texture_buffer_index += Shader::NumDescriptors(info.texture_descriptors);
if constexpr (Spec::has_images) {
for (const auto& desc : info.image_descriptors) {
texture_buffer_index += desc.count;
}
texture_buffer_index += Shader::NumDescriptors(info.image_descriptors);
}
}};
if constexpr (Spec::enabled_stages[0]) {

View file

@ -426,16 +426,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
total_storage_buffers += desc.count;
}
total_storage_buffers +=
Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
} else {
// VertexB path when VertexA is present.
auto& program_va{programs[0]};
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
for (const auto& desc : program_vb.info.storage_buffers_descriptors) {
total_storage_buffers += desc.count;
}
total_storage_buffers +=
Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
}
@ -510,10 +508,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
u32 num_storage_buffers{};
for (const auto& desc : program.info.storage_buffers_descriptors) {
num_storage_buffers += desc.count;
}
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
Shader::RuntimeInfo info;
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();