Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability
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34a590e509
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6b7c8e469b
3 changed files with 80 additions and 35 deletions
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@ -144,6 +144,18 @@ void Adapter::Read() {
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pads[port].axis_value = pads[port].substick_y;
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pad_queue[port].Push(pads[port]);
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}
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if (pads[port].trigger_left > pads[port].TRIGGER_CENTER + pads[port].THRESHOLD ||
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pads[port].trigger_left < pads[port].TRIGGER_CENTER - pads[port].THRESHOLD) {
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pads[port].axis = GCAdapter::PadAxes::TriggerLeft;
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pads[port].axis_value = pads[port].trigger_left;
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pad_queue[port].Push(pads[port]);
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}
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if (pads[port].trigger_right > pads[port].TRIGGER_CENTER + pads[port].THRESHOLD ||
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pads[port].trigger_right < pads[port].TRIGGER_CENTER - pads[port].THRESHOLD) {
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pads[port].axis = GCAdapter::PadAxes::TriggerRight;
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pads[port].axis_value = pads[port].trigger_right;
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pad_queue[port].Push(pads[port]);
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}
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}
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PadToState(pads[port], state[port]);
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}
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@ -34,7 +34,13 @@ public:
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explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_,
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GCAdapter::Adapter* adapter)
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: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
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gcadapter(adapter) {}
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gcadapter(adapter) {
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// L/R triggers range is only in positive direction beginning near 0
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// 0.0 threshold equates to near half trigger press, but threshold accounts for variability.
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if (axis > 3) {
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threshold *= -0.5;
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}
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}
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bool GetStatus() const override {
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const float axis_value = (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 128.0f;
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@ -60,10 +66,20 @@ GCButton::~GCButton() = default;
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std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
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const int button_id = params.Get("button", 0);
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const int port = params.Get("port", 0);
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constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK);
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// button is not an axis/stick button
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if (button_id != PAD_STICK_ID) {
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std::unique_ptr<GCButton> button =
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std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter.get());
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return std::move(button);
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}
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// For Axis buttons, used by the binary sticks.
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if (params.Has("axis")) {
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if (button_id == PAD_STICK_ID) {
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const int axis = params.Get("axis", 0);
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const float threshold = params.Get("threshold", 0.5f);
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const float threshold = params.Get("threshold", 0.25f);
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const std::string direction_name = params.Get("direction", "");
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bool trigger_if_greater;
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if (direction_name == "+") {
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@ -77,10 +93,6 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
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return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
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adapter.get());
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}
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std::unique_ptr<GCButton> button =
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std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter.get());
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return std::move(button);
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}
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Common::ParamPackage GCButtonFactory::GetNextInput() {
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@ -106,10 +118,10 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
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params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK));
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if (pad.axis_value > 128) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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params.Set("threshold", "0.25");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.5");
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params.Set("threshold", "-0.25");
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}
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break;
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}
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@ -232,7 +244,7 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() {
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continue;
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second SDL event. The axes also must be from the same joystick.
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// a second input event. The axes also must be from the same joystick.
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const u8 axis = static_cast<u8>(pad.axis);
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if (analog_x_axis == -1) {
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analog_x_axis = axis;
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@ -120,7 +120,7 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
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return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
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}
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if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") {
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if (param.Get("engine", "") == "sdl") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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@ -140,6 +140,25 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
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return {};
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}
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if (param.Get("engine", "") == "gcpad") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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if (dir == "left" || dir == "right") {
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const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
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return QObject::tr("GC Axis %1").arg(axis_x_str);
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}
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if (dir == "up" || dir == "down") {
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const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
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return QObject::tr("GC Axis %1").arg(axis_y_str);
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}
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return {};
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}
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return QObject::tr("[unknown]");
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}
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@ -262,24 +281,25 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(
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button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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@ -305,12 +325,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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