async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't actually happen in practice here, given std::thread isn't copyable).
This commit is contained in:
parent
e050594706
commit
6b13d08822
1 changed files with 2 additions and 2 deletions
|
@ -34,8 +34,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
|
||||||
// Create workers
|
// Create workers
|
||||||
for (std::size_t i = 0; i < num_workers; i++) {
|
for (std::size_t i = 0; i < num_workers; i++) {
|
||||||
context_list.push_back(emu_window.CreateSharedContext());
|
context_list.push_back(emu_window.CreateSharedContext());
|
||||||
worker_threads.push_back(std::move(
|
worker_threads.push_back(
|
||||||
std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())));
|
std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue