Shader_IR: Implement initial code for tracking indexed samplers.
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64496f2456
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4 changed files with 139 additions and 0 deletions
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@ -230,6 +230,12 @@ using Node = std::shared_ptr<NodeData>;
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using Node4 = std::array<Node, 4>;
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using Node4 = std::array<Node, 4>;
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using NodeBlock = std::vector<Node>;
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using NodeBlock = std::vector<Node>;
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class BindlessSamplerNode;
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class ArraySamplerNode;
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using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
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using TrackSampler = std::shared_ptr<TrackSamplerData>;
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class Sampler {
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class Sampler {
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public:
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public:
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/// This constructor is for bound samplers
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/// This constructor is for bound samplers
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@ -288,6 +294,48 @@ private:
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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};
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/// Represents a tracked bindless sampler into a direct const buffer
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class ArraySamplerNode final {
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public:
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explicit ArraySamplerNode(u32 index, u32 base_offset, u32 bindless_var)
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: index{index}, base_offset{base_offset}, bindless_var{bindless_var} {}
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u32 GetIndex() const {
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return index;
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}
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u32 GetBaseOffset() const {
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return base_offset;
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}
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u32 GetIndexVar() const {
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return bindless_var;
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}
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private:
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u32 index;
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u32 base_offset;
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u32 bindless_var;
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};
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/// Represents a tracked bindless sampler into a direct const buffer
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class BindlessSamplerNode final {
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public:
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explicit BindlessSamplerNode(u32 index, u32 offset) : index{index}, offset{offset} {}
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u32 GetIndex() const {
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return index;
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}
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u32 GetOffset() const {
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return offset;
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}
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private:
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u32 index;
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u32 offset;
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};
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class Image final {
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class Image final {
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public:
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public:
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/// This constructor is for bound images
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/// This constructor is for bound images
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@ -45,6 +45,12 @@ Node MakeNode(Args&&... args) {
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return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
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return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
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}
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}
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template <typename T, typename... Args>
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TrackSampler MakeTrackSampler(Args&&... args) {
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static_assert(std::is_convertible_v<T, TrackSamplerData>);
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return std::make_shared<TrackSamplerData>(T(std::forward<Args>(args)...));
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}
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template <typename... Args>
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template <typename... Args>
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Node Operation(OperationCode code, Args&&... args) {
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Node Operation(OperationCode code, Args&&... args) {
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if constexpr (sizeof...(args) == 0) {
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if constexpr (sizeof...(args) == 0) {
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@ -388,6 +388,9 @@ private:
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std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code,
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s64 cursor) const;
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
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@ -8,6 +8,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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namespace VideoCommon::Shader {
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@ -37,6 +38,87 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& operation) {
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if (operation.GetCode() != OperationCode::UAdd) {
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return std::nullopt;
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}
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Node gpr{};
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Node offset{};
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if (operation.GetOperandsCount() != 2) {
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return std::nullopt;
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}
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for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
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Node operand = operation[i];
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if (std::holds_alternative<ImmediateNode>(*operand)) {
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offset = operation[i];
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} else if (std::holds_alternative<GprNode>(*operand)) {
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gpr = operation[i];
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}
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}
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if (offset && gpr) {
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return {std::make_pair(gpr, offset)};
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}
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return std::nullopt;
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}
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std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBlock& code,
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s64 cursor) const {
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if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
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// Constant buffer found, test if it's an immediate
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const auto offset = cbuf->GetOffset();
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if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
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auto track =
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MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
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return {tracked, track};
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} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
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auto bound_buffer = locker.ObtainBoundBuffer();
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if (!bound_buffer) {
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return {};
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}
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if (*bound_buffer != cbuf->GetIndex()) {
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return {};
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}
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auto pair = DecoupleIndirectRead(*operation);
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if (!pair) {
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return {};
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}
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auto [gpr, base_offset] = *pair;
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const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
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// TODO Implement Bindless Index custom variable
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auto track =
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MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(), offset_inm->GetValue(), 0);
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return {tracked, track};
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}
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return {};
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}
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if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
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if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
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return {};
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}
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// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
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// register that it uses as operand
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const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
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if (!source) {
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return {};
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}
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return TrackSampler(source, code, new_cursor);
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}
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if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
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for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
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if (auto found = TrackSampler((*operation)[i - 1], code, cursor); std::get<0>(found)) {
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// Cbuf found in operand.
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return found;
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}
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}
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return {};
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}
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if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
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const auto& conditional_code = conditional->GetCode();
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return TrackSampler(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
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}
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return {};
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}
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std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
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std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
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s64 cursor) const {
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s64 cursor) const {
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if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
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if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
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