FenceManager: Implement should wait.

This commit is contained in:
Fernando Sahmkow 2020-02-17 22:15:43 -04:00
parent 1f345ebe3a
commit 57fdbd9b89
2 changed files with 17 additions and 2 deletions

View file

@ -53,7 +53,10 @@ public:
void WaitPendingFences() {
while (!fences.empty()) {
TFence& current_fence = fences.front();
WaitFence(current_fence);
bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
if (should_wait) {
WaitFence(current_fence);
}
texture_cache.PopAsyncFlushes();
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
@ -80,7 +83,8 @@ private:
void TryReleasePendingFences() {
while (!fences.empty()) {
TFence& current_fence = fences.front();
if (!IsFenceSignaled(current_fence)) {
bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
if (should_wait && !IsFenceSignaled(current_fence)) {
return;
}
texture_cache.PopAsyncFlushes();

View file

@ -322,6 +322,17 @@ public:
uncommited_flushes.reset();
}
bool ShouldWaitAsyncFlushes() {
if (commited_flushes.empty()) {
return false;
}
auto& flush_list = commited_flushes.front();
if (!flush_list) {
return false;
}
return true;
}
void PopAsyncFlushes() {
if (commited_flushes.empty()) {
return;