configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what. It also avoids relying on ASCII conversions.
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1 changed files with 3 additions and 3 deletions
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@ -84,10 +84,10 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
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ui->audio_device_combo_box->clear();
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ui->audio_device_combo_box->clear();
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ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
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ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
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std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
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const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
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std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
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const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
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for (const auto& device : device_list) {
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for (const auto& device : device_list) {
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ui->audio_device_combo_box->addItem(device.c_str());
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ui->audio_device_combo_box->addItem(QString::fromStdString(device));
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}
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}
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}
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}
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