TextureCache: Fix case where layer goes off bound.
The returned layer is expected to be between 0 and the depth of the surface, anything larger is off bounds.
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@ -120,6 +120,9 @@ std::optional<std::pair<u32, u32>> SurfaceBaseImpl::GetLayerMipmap(
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}
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}
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const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
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const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
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const auto layer{static_cast<u32>(relative_address / layer_size)};
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const auto layer{static_cast<u32>(relative_address / layer_size)};
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if (layer >= params.depth) {
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return {};
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}
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const auto mipmap_it =
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const auto mipmap_it =
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Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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