video_core/shader_cache: Take std::span in RemoveShadersFromStorage()

Same behavior, but without the need to move into the function to avoid
an allocation.
This commit is contained in:
Lioncash 2022-02-01 01:39:40 -05:00
parent 11099dda2e
commit 540ed72e99
2 changed files with 3 additions and 3 deletions

View file

@ -170,7 +170,7 @@ void ShaderCache::RemovePendingShaders() {
marked_for_removal.clear();
if (!removed_shaders.empty()) {
RemoveShadersFromStorage(std::move(removed_shaders));
RemoveShadersFromStorage(removed_shaders);
}
}
@ -213,7 +213,7 @@ void ShaderCache::UnmarkMemory(Entry* entry) {
rasterizer.UpdatePagesCachedCount(addr, size, -1);
}
void ShaderCache::RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders) {
void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) {
// Remove them from the cache
std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();

View file

@ -138,7 +138,7 @@ private:
/// @param removed_shaders Shaders to be removed from the storage
/// @pre invalidation_mutex is locked
/// @pre lookup_mutex is locked
void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders);
void RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders);
/// @brief Creates a new entry in the lookup cache and returns its pointer
/// @pre lookup_mutex is locked