shader/lea: Simplify generated LEA code

This commit is contained in:
ReinUsesLisp 2020-03-28 03:55:04 -03:00
parent 523a709bf1
commit 5300a918c6

View file

@ -271,9 +271,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex), UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
"Unhandled LEA Predicate"); "Unhandled LEA Predicate");
Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c)); Node value = Operation(OperationCode::ILogicalShiftLeft, std::move(op_a), std::move(op_c));
Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c)); value = Operation(OperationCode::IAdd, std::move(op_b), std::move(value));
Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc));
SetRegister(bb, instr.gpr0, std::move(value)); SetRegister(bb, instr.gpr0, std::move(value));
break; break;