shader_decode: Implement IPA

This commit is contained in:
ReinUsesLisp 2018-12-21 00:08:21 -03:00
parent cacb934f21
commit 4f95dc950e

View file

@ -45,6 +45,18 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
} }
break; break;
} }
case OpCode::Id::IPA: {
const auto& attribute = instr.attribute.fmt28;
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
instr.ipa.sample_mode.Value()};
const Node input_attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
const Node ipa = Operation(OperationCode::Ipa, input_attr);
const Node value = GetSaturatedFloat(ipa, instr.ipa.saturate);
SetRegister(bb, instr.gpr0, value);
break;
}
default: default:
UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
} }