Merge pull request #4594 from german77/MotionHID

hid/configuration: Implement motion controls to HID
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bunnei 2020-09-17 12:39:01 -07:00 committed by GitHub
commit 3f6d83b27c
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23 changed files with 940 additions and 156 deletions

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@ -119,11 +119,11 @@ using ButtonDevice = InputDevice<bool>;
using AnalogDevice = InputDevice<std::tuple<float, float>>;
/**
* A motion device is an input device that returns a tuple of accelerometer state vector and
* gyroscope state vector.
* A motion status is an object that returns a tuple of accelerometer state vector,
* gyroscope state vector, rotation state vector and orientation state matrix.
*
* For both vectors:
* x+ is the same direction as LEFT on D-pad.
* x+ is the same direction as RIGHT on D-pad.
* y+ is normal to the touch screen, pointing outward.
* z+ is the same direction as UP on D-pad.
*
@ -133,8 +133,22 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
* For gyroscope state vector:
* Orientation is determined by right-hand rule.
* Units: deg/sec
*
* For rotation state vector
* Units: rotations
*
* For orientation state matrix
* x vector
* y vector
* z vector
*/
using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
std::array<Common::Vec3f, 3>>;
/**
* A motion device is an input device that returns a motion status object
*/
using MotionDevice = InputDevice<MotionStatus>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are

View file

@ -250,6 +250,9 @@ void Controller_NPad::OnLoadInputDevices() {
std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
}
}
@ -266,6 +269,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
const auto& button_state = buttons[controller_idx];
const auto& analog_state = sticks[controller_idx];
const auto& motion_state = motions[controller_idx];
const auto [stick_l_x_f, stick_l_y_f] =
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
@ -360,6 +364,45 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
continue;
}
const u32 npad_index = static_cast<u32>(i);
const std::array<SixAxisGeneric*, 6> controller_sixaxes{
&npad.sixaxis_full, &npad.sixaxis_handheld, &npad.sixaxis_dual_left,
&npad.sixaxis_dual_right, &npad.sixaxis_left, &npad.sixaxis_right,
};
for (auto* sixaxis_sensor : controller_sixaxes) {
sixaxis_sensor->common.entry_count = 16;
sixaxis_sensor->common.total_entry_count = 17;
const auto& last_entry =
sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
sixaxis_sensor->common.timestamp = core_timing.GetCPUTicks();
sixaxis_sensor->common.last_entry_index =
(sixaxis_sensor->common.last_entry_index + 1) % 17;
auto& cur_entry = sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
cur_entry.timestamp = last_entry.timestamp + 1;
cur_entry.timestamp2 = cur_entry.timestamp;
}
// Try to read sixaxis sensor states
std::array<MotionDevice, 2> motion_devices;
if (sixaxis_sensors_enabled && Settings::values.motion_enabled) {
sixaxis_at_rest = true;
for (std::size_t e = 0; e < motion_devices.size(); ++e) {
const auto& device = motions[i][e];
if (device) {
std::tie(motion_devices[e].accel, motion_devices[e].gyro,
motion_devices[e].rotation, motion_devices[e].orientation) =
device->GetStatus();
sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f;
}
}
}
RequestPadStateUpdate(npad_index);
auto& pad_state = npad_pad_states[npad_index];
@ -377,6 +420,18 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
libnx_entry.connection_status.raw = 0;
libnx_entry.connection_status.IsConnected.Assign(1);
auto& full_sixaxis_entry =
npad.sixaxis_full.sixaxis[npad.sixaxis_full.common.last_entry_index];
auto& handheld_sixaxis_entry =
npad.sixaxis_handheld.sixaxis[npad.sixaxis_handheld.common.last_entry_index];
auto& dual_left_sixaxis_entry =
npad.sixaxis_dual_left.sixaxis[npad.sixaxis_dual_left.common.last_entry_index];
auto& dual_right_sixaxis_entry =
npad.sixaxis_dual_right.sixaxis[npad.sixaxis_dual_right.common.last_entry_index];
auto& left_sixaxis_entry =
npad.sixaxis_left.sixaxis[npad.sixaxis_left.common.last_entry_index];
auto& right_sixaxis_entry =
npad.sixaxis_right.sixaxis[npad.sixaxis_right.common.last_entry_index];
switch (controller_type) {
case NPadControllerType::None:
@ -391,6 +446,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
main_controller.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsWired.Assign(1);
if (sixaxis_sensors_enabled && motions[i][0]) {
full_sixaxis_entry.accel = motion_devices[0].accel;
full_sixaxis_entry.gyro = motion_devices[0].gyro;
full_sixaxis_entry.rotation = motion_devices[0].rotation;
full_sixaxis_entry.orientation = motion_devices[0].orientation;
}
break;
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
@ -409,6 +471,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
libnx_entry.connection_status.IsLeftJoyWired.Assign(1);
libnx_entry.connection_status.IsRightJoyWired.Assign(1);
if (sixaxis_sensors_enabled && motions[i][0]) {
handheld_sixaxis_entry.accel = motion_devices[0].accel;
handheld_sixaxis_entry.gyro = motion_devices[0].gyro;
handheld_sixaxis_entry.rotation = motion_devices[0].rotation;
handheld_sixaxis_entry.orientation = motion_devices[0].orientation;
}
break;
case NPadControllerType::JoyDual:
dual_entry.connection_status.raw = 0;
@ -421,6 +490,21 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
if (sixaxis_sensors_enabled && motions[i][0]) {
// Set motion for the left joycon
dual_left_sixaxis_entry.accel = motion_devices[0].accel;
dual_left_sixaxis_entry.gyro = motion_devices[0].gyro;
dual_left_sixaxis_entry.rotation = motion_devices[0].rotation;
dual_left_sixaxis_entry.orientation = motion_devices[0].orientation;
}
if (sixaxis_sensors_enabled && motions[i][1]) {
// Set motion for the right joycon
dual_right_sixaxis_entry.accel = motion_devices[1].accel;
dual_right_sixaxis_entry.gyro = motion_devices[1].gyro;
dual_right_sixaxis_entry.rotation = motion_devices[1].rotation;
dual_right_sixaxis_entry.orientation = motion_devices[1].orientation;
}
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
@ -431,6 +515,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
left_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
if (sixaxis_sensors_enabled && motions[i][0]) {
left_sixaxis_entry.accel = motion_devices[0].accel;
left_sixaxis_entry.gyro = motion_devices[0].gyro;
left_sixaxis_entry.rotation = motion_devices[0].rotation;
left_sixaxis_entry.orientation = motion_devices[0].orientation;
}
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.raw = 0;
@ -441,6 +532,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
right_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
if (sixaxis_sensors_enabled && motions[i][1]) {
right_sixaxis_entry.accel = motion_devices[1].accel;
right_sixaxis_entry.gyro = motion_devices[1].gyro;
right_sixaxis_entry.rotation = motion_devices[1].rotation;
right_sixaxis_entry.orientation = motion_devices[1].orientation;
}
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.raw = 0;
@ -582,6 +680,14 @@ Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMo
return gyroscope_zero_drift_mode;
}
bool Controller_NPad::IsSixAxisSensorAtRest() const {
return sixaxis_at_rest;
}
void Controller_NPad::SetSixAxisEnabled(bool six_axis_status) {
sixaxis_sensors_enabled = six_axis_status;
}
void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) {
const auto npad_index_1 = NPadIdToIndex(npad_id_1);
const auto npad_index_2 = NPadIdToIndex(npad_id_2);

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@ -130,6 +130,8 @@ public:
void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
bool IsSixAxisSensorAtRest() const;
void SetSixAxisEnabled(bool six_axis_status);
LedPattern GetLedPattern(u32 npad_id);
void SetVibrationEnabled(bool can_vibrate);
bool IsVibrationEnabled() const;
@ -252,6 +254,24 @@ private:
};
static_assert(sizeof(NPadGeneric) == 0x350, "NPadGeneric is an invalid size");
struct SixAxisStates {
s64_le timestamp{};
INSERT_PADDING_WORDS(2);
s64_le timestamp2{};
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
s64_le always_one{1};
};
static_assert(sizeof(SixAxisStates) == 0x68, "SixAxisStates is an invalid size");
struct SixAxisGeneric {
CommonHeader common{};
std::array<SixAxisStates, 17> sixaxis{};
};
static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size");
enum class ColorReadError : u32_le {
ReadOk = 0,
ColorDoesntExist = 1,
@ -281,6 +301,13 @@ private:
};
};
struct MotionDevice {
Common::Vec3f accel;
Common::Vec3f gyro;
Common::Vec3f rotation;
std::array<Common::Vec3f, 3> orientation;
};
struct NPadEntry {
NPadType joy_styles;
NPadAssignments pad_assignment;
@ -300,9 +327,12 @@ private:
NPadGeneric pokeball_states;
NPadGeneric libnx; // TODO(ogniK): Find out what this actually is, libnx seems to only be
// relying on this for the time being
INSERT_PADDING_BYTES(
0x708 *
6); // TODO(ogniK): SixAxis states, require more information before implementation
SixAxisGeneric sixaxis_full;
SixAxisGeneric sixaxis_handheld;
SixAxisGeneric sixaxis_dual_left;
SixAxisGeneric sixaxis_dual_right;
SixAxisGeneric sixaxis_left;
SixAxisGeneric sixaxis_right;
NPadDevice device_type;
NPadProperties properties;
INSERT_PADDING_WORDS(1);
@ -325,14 +355,18 @@ private:
NPadType style{};
std::array<NPadEntry, 10> shared_memory_entries{};
std::array<
using ButtonArray = std::array<
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
10>
buttons;
std::array<
10>;
using StickArray = std::array<
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
10>
sticks;
10>;
using MotionArray = std::array<
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTION_HID>,
10>;
ButtonArray buttons;
StickArray sticks;
MotionArray motions;
std::vector<u32> supported_npad_id_types{};
NpadHoldType hold_type{NpadHoldType::Vertical};
// Each controller should have their own styleset changed event
@ -341,6 +375,8 @@ private:
std::array<ControllerHolder, 10> connected_controllers{};
GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
bool can_controllers_vibrate{true};
bool sixaxis_sensors_enabled{true};
bool sixaxis_at_rest{true};
std::array<ControllerPad, 10> npad_pad_states{};
bool is_in_lr_assignment_mode{false};
Core::System& system;

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@ -164,8 +164,8 @@ Hid::Hid(Core::System& system) : ServiceFramework("hid"), system(system) {
{56, nullptr, "ActivateJoyXpad"},
{58, nullptr, "GetJoyXpadLifoHandle"},
{59, nullptr, "GetJoyXpadIds"},
{60, nullptr, "ActivateSixAxisSensor"},
{61, nullptr, "DeactivateSixAxisSensor"},
{60, &Hid::ActivateSixAxisSensor, "ActivateSixAxisSensor"},
{61, &Hid::DeactivateSixAxisSensor, "DeactivateSixAxisSensor"},
{62, nullptr, "GetSixAxisSensorLifoHandle"},
{63, nullptr, "ActivateJoySixAxisSensor"},
{64, nullptr, "DeactivateJoySixAxisSensor"},
@ -329,6 +329,31 @@ void Hid::GetXpadIDs(Kernel::HLERequestContext& ctx) {
rb.Push(0);
}
void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto handle{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true);
LOG_DEBUG(Service_HID, "called, handle={}, applet_resource_user_id={}", handle,
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto handle{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false);
LOG_DEBUG(Service_HID, "called, handle={}, applet_resource_user_id={}", handle,
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::ActivateDebugPad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
@ -484,13 +509,13 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
const auto handle{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, handle={}, applet_resource_user_id={}", handle,
LOG_DEBUG(Service_HID, "called, handle={}, applet_resource_user_id={}", handle,
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
// TODO (Hexagon12): Properly implement reading gyroscope values from controllers.
rb.Push(true);
rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad)
.IsSixAxisSensorAtRest());
}
void Hid::SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {

View file

@ -86,6 +86,8 @@ private:
void CreateAppletResource(Kernel::HLERequestContext& ctx);
void ActivateXpad(Kernel::HLERequestContext& ctx);
void GetXpadIDs(Kernel::HLERequestContext& ctx);
void ActivateSixAxisSensor(Kernel::HLERequestContext& ctx);
void DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx);
void ActivateDebugPad(Kernel::HLERequestContext& ctx);
void ActivateTouchScreen(Kernel::HLERequestContext& ctx);
void ActivateMouse(Kernel::HLERequestContext& ctx);

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@ -152,6 +152,7 @@ struct Values {
bool vibration_enabled;
bool motion_enabled;
std::string motion_device;
std::string touch_device;
TouchscreenInput touchscreen;

View file

@ -12,6 +12,7 @@
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@ -40,7 +41,11 @@ struct InputSubsystem::Impl {
sdl = SDL::Init();
#endif
udp = CemuhookUDP::Init();
udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
udpmotion = std::make_shared<UDPMotionFactory>(udp);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
udptouch = std::make_shared<UDPTouchFactory>(udp);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
}
void Shutdown() {
@ -53,12 +58,17 @@ struct InputSubsystem::Impl {
#ifdef HAVE_SDL2
sdl.reset();
#endif
udp.reset();
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
udpmotion.reset();
udptouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@ -109,14 +119,28 @@ struct InputSubsystem::Impl {
return {};
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "cemuhookudp") {
// TODO return the correct motion device
return {};
}
return {};
}
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
std::unique_ptr<CemuhookUDP::State> udp;
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
std::shared_ptr<UDPMotionFactory> udpmotion;
std::shared_ptr<UDPTouchFactory> udptouch;
std::shared_ptr<CemuhookUDP::Client> udp;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@ -175,6 +199,22 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
UDPMotionFactory* InputSubsystem::GetUDPMotions() {
return impl->udpmotion.get();
}
const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
return impl->udpmotion.get();
}
UDPTouchFactory* InputSubsystem::GetUDPTouch() {
return impl->udptouch.get();
}
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
return impl->udptouch.get();
}
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;

View file

@ -21,10 +21,14 @@ namespace Settings::NativeButton {
enum Values : int;
}
namespace Settings::NativeMotion {
enum Values : int;
}
namespace InputCommon {
namespace Polling {
enum class DeviceType { Button, AnalogPreferred };
enum class DeviceType { Button, AnalogPreferred, Motion };
/**
* A class that can be used to get inputs from an input device like controllers without having to
@ -50,6 +54,8 @@ public:
class GCAnalogFactory;
class GCButtonFactory;
class UDPMotionFactory;
class UDPTouchFactory;
class Keyboard;
class MotionEmu;
@ -59,6 +65,7 @@ class MotionEmu;
*/
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
class InputSubsystem {
public:
@ -103,6 +110,9 @@ public:
/// Retrieves the button mappings for the given device.
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
/// Retrieves the underlying GameCube analog handler.
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
@ -115,6 +125,18 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
/// Retrieves the underlying udp motion handler.
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
/// Retrieves the underlying udp motion handler.
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
/// Retrieves the underlying udp touch handler.
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
/// Reloads the input devices
void ReloadInputDevices();

View file

@ -56,7 +56,7 @@ public:
is_tilting = false;
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
Input::MotionStatus GetStatus() {
std::lock_guard guard{status_mutex};
return status;
}
@ -76,7 +76,7 @@ private:
Common::Event shutdown_event;
std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
Input::MotionStatus status;
std::mutex status_mutex;
// Note: always keep the thread declaration at the end so that other objects are initialized
@ -113,10 +113,19 @@ private:
gravity = QuaternionRotate(inv_q, gravity);
angular_rate = QuaternionRotate(inv_q, angular_rate);
// TODO: Calculate the correct rotation vector and orientation matrix
const auto matrix4x4 = q.ToMatrix();
const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
const std::array orientation{
Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
};
// Update the sensor state
{
std::lock_guard guard{status_mutex};
status = std::make_tuple(gravity, angular_rate);
status = std::make_tuple(gravity, angular_rate, rotation, orientation);
}
}
}
@ -131,7 +140,7 @@ public:
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
Input::MotionStatus GetStatus() const override {
return device->GetStatus();
}

View file

@ -14,6 +14,13 @@ const std::array<const char*, NumButtons> mapping = {{
}};
}
namespace NativeMotion {
const std::array<const char*, NumMotions> mapping = {{
"motionleft",
"motionright",
}};
}
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",

View file

@ -66,6 +66,21 @@ constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
namespace NativeMotion {
enum Values : int {
MOTIONLEFT,
MOTIONRIGHT,
NumMotions,
};
constexpr int MOTION_HID_BEGIN = MOTIONLEFT;
constexpr int MOTION_HID_END = NumMotions;
constexpr int NUM_MOTION_HID = NumMotions;
extern const std::array<const char*, NumMotions> mapping;
} // namespace NativeMotion
namespace NativeMouseButton {
enum Values {
Left,
@ -292,6 +307,7 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using MotionRaw = std::array<std::string, NativeMotion::NumMotions>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
@ -314,6 +330,7 @@ struct PlayerInput {
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
MotionRaw motions;
std::string lstick_mod;
std::string rstick_mod;

View file

@ -2,14 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <chrono>
#include <cstring>
#include <functional>
#include <thread>
#include <boost/asio.hpp>
#include "common/logging/log.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
@ -131,21 +130,59 @@ static void SocketLoop(Socket* socket) {
socket->Loop();
}
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id)
: status(std::move(status)) {
StartCommunication(host, port, pad_index, client_id);
Client::Client() {
LOG_INFO(Input, "Udp Initialization started");
for (std::size_t client = 0; client < clients.size(); client++) {
u8 pad = client % 4;
StartCommunication(client, Settings::values.udp_input_address,
Settings::values.udp_input_port, pad, 24872);
// Set motion parameters
// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
// Real HW values are unknown, 0.0001 is an approximate to Standard
clients[client].motion.SetGyroThreshold(0.0001f);
}
}
Client::~Client() {
socket->Stop();
thread.join();
Reset();
}
std::vector<Common::ParamPackage> Client::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
for (std::size_t client = 0; client < clients.size(); client++) {
if (!DeviceConnected(client)) {
continue;
}
std::string name = fmt::format("UDP Controller {}", client);
devices.emplace_back(Common::ParamPackage{
{"class", "cemuhookudp"},
{"display", std::move(name)},
{"port", std::to_string(client)},
});
}
return devices;
}
bool Client::DeviceConnected(std::size_t pad) const {
// Use last timestamp to detect if the socket has stopped sending data
const auto now = std::chrono::system_clock::now();
u64 time_difference =
std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
.count();
return time_difference < 1000 && clients[pad].active == 1;
}
void Client::ReloadUDPClient() {
for (std::size_t client = 0; client < clients.size(); client++) {
ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
}
}
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
socket->Stop();
thread.join();
StartCommunication(host, port, pad_index, client_id);
// client number must be determined from host / port and pad index
std::size_t client = pad_index;
clients[client].socket->Stop();
clients[client].thread.join();
StartCommunication(client, host, port, pad_index, client_id);
}
void Client::OnVersion(Response::Version data) {
@ -157,23 +194,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
}
void Client::OnPadData(Response::PadData data) {
// client number must be determined from host / port and pad index
std::size_t client = data.info.id;
LOG_TRACE(Input, "PadData packet received");
if (data.packet_counter <= packet_sequence) {
if (data.packet_counter == clients[client].packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
packet_sequence, data.packet_counter);
clients[client].packet_sequence, data.packet_counter);
return;
}
packet_sequence = data.packet_counter;
// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
// directions correspond to the ones of the Switch
Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
{
std::lock_guard guard(status->update_mutex);
clients[client].active = data.info.is_pad_active;
clients[client].packet_sequence = data.packet_counter;
const auto now = std::chrono::system_clock::now();
u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
now - clients[client].last_motion_update)
.count();
clients[client].last_motion_update = now;
Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
// Gyroscope values are not it the correct scale from better joy.
// Dividing by 312 allows us to make one full turn = 1 turn
// This must be a configurable valued called sensitivity
clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
clients[client].motion.UpdateRotation(time_difference);
clients[client].motion.UpdateOrientation(time_difference);
Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
Common::Vec3f rotation = clients[client].motion.GetRotations();
std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
status->motion_status = {accel, gyro};
{
std::lock_guard guard(clients[client].status.update_mutex);
clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
@ -182,11 +235,11 @@ void Client::OnPadData(Response::PadData data) {
float x = 0;
float y = 0;
if (is_active && status->touch_calibration) {
const u16 min_x = status->touch_calibration->min_x;
const u16 max_x = status->touch_calibration->max_x;
const u16 min_y = status->touch_calibration->min_y;
const u16 max_y = status->touch_calibration->max_y;
if (is_active && clients[client].status.touch_calibration) {
const u16 min_x = clients[client].status.touch_calibration->min_x;
const u16 max_x = clients[client].status.touch_calibration->max_x;
const u16 min_y = clients[client].status.touch_calibration->min_y;
const u16 max_y = clients[client].status.touch_calibration->max_y;
x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
@ -194,17 +247,80 @@ void Client::OnPadData(Response::PadData data) {
static_cast<float>(max_y - min_y);
}
status->touch_status = {x, y, is_active};
clients[client].status.touch_status = {x, y, is_active};
if (configuring) {
UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
}
}
}
void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
thread = std::thread{SocketLoop, this->socket.get()};
clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
}
void Client::Reset() {
for (std::size_t client = 0; client < clients.size(); client++) {
clients[client].socket->Stop();
clients[client].thread.join();
}
}
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch) {
UDPPadStatus pad;
if (touch) {
pad.touch = PadTouch::Click;
pad_queue[client].Push(pad);
}
for (size_t i = 0; i < 3; ++i) {
if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
pad_queue[client].Push(pad);
}
if (acc[i] > 2.0f || acc[i] < -2.0f) {
pad.motion = static_cast<PadMotion>(i + 3);
pad.motion_value = acc[i];
pad_queue[client].Push(pad);
}
}
}
void Client::BeginConfiguration() {
for (auto& pq : pad_queue) {
pq.Clear();
}
configuring = true;
}
void Client::EndConfiguration() {
for (auto& pq : pad_queue) {
pq.Clear();
}
configuring = false;
}
DeviceStatus& Client::GetPadState(std::size_t pad) {
return clients[pad].status;
}
const DeviceStatus& Client::GetPadState(std::size_t pad) const {
return clients[pad].status;
}
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
return pad_queue;
}
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
return pad_queue;
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,

View file

@ -12,8 +12,12 @@
#include <thread>
#include <tuple>
#include "common/common_types.h"
#include "common/param_package.h"
#include "common/thread.h"
#include "common/threadsafe_queue.h"
#include "common/vector_math.h"
#include "core/frontend/input.h"
#include "input_common/motion_input.h"
namespace InputCommon::CemuhookUDP {
@ -28,9 +32,30 @@ struct PortInfo;
struct Version;
} // namespace Response
enum class PadMotion {
GyroX,
GyroY,
GyroZ,
AccX,
AccY,
AccZ,
Undefined,
};
enum class PadTouch {
Click,
Undefined,
};
struct UDPPadStatus {
PadTouch touch{PadTouch::Undefined};
PadMotion motion{PadMotion::Undefined};
f32 motion_value{0.0f};
};
struct DeviceStatus {
std::mutex update_mutex;
std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
Input::MotionStatus motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
@ -45,22 +70,58 @@ struct DeviceStatus {
class Client {
public:
explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
// Initialize the UDP client capture and read sequence
Client();
// Close and release the client
~Client();
// Used for polling
void BeginConfiguration();
void EndConfiguration();
std::vector<Common::ParamPackage> GetInputDevices() const;
bool DeviceConnected(std::size_t pad) const;
void ReloadUDPClient();
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
u32 client_id = 24872);
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue();
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue() const;
DeviceStatus& GetPadState(std::size_t pad);
const DeviceStatus& GetPadState(std::size_t pad) const;
private:
struct ClientData {
std::unique_ptr<Socket> socket;
DeviceStatus status;
std::thread thread;
u64 packet_sequence = 0;
u8 active;
// Realtime values
// motion is initalized with PID values for drift correction on joycons
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
std::chrono::time_point<std::chrono::system_clock> last_motion_update;
};
// For shutting down, clear all data, join all threads, release usb
void Reset();
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData);
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
void StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
u32 client_id);
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch);
std::unique_ptr<Socket> socket;
std::shared_ptr<DeviceStatus> status;
std::thread thread;
u64 packet_sequence = 0;
bool configuring = false;
std::array<ClientData, 4> clients;
std::array<Common::SPSCQueue<UDPPadStatus>, 4> pad_queue;
};
/// An async job allowing configuration of the touchpad calibration.

View file

@ -1,105 +1,144 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <list>
#include <mutex>
#include <optional>
#include <tuple>
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include <utility>
#include "common/assert.h"
#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon::CemuhookUDP {
namespace InputCommon {
class UDPTouchDevice final : public Input::TouchDevice {
class UDPMotion final : public Input::MotionDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
: ip(ip_), port(port_), pad(pad_), client(client_) {}
Input::MotionStatus GetStatus() const override {
return client->GetPadState(pad).motion_status;
}
private:
const std::string ip;
const int port;
const int pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
/// A motion device factory that creates motion devices from JC Adapter
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the nth jcpad on the adapter
*/
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
const std::string ip = params.Get("ip", "127.0.0.1");
const int port = params.Get("port", 26760);
const int pad = params.Get("pad_index", 0);
return std::make_unique<UDPMotion>(ip, port, pad, client.get());
}
void UDPMotionFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPMotionFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPMotionFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
while (queue[pad_number].Pop(pad)) {
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", "127.0.0.1");
params.Set("port", 26760);
params.Set("pad_index", static_cast<int>(pad_number));
params.Set("motion", static_cast<u16>(pad.motion));
return params;
}
}
return params;
}
class UDPTouch final : public Input::TouchDevice {
public:
UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
std::tuple<float, float, bool> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
return client->GetPadState(pad).touch_status;
}
private:
std::shared_ptr<DeviceStatus> status;
const std::string ip;
const int port;
const int pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
/// A motion device factory that creates motion devices from JC Adapter
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the nth jcpad on the adapter
*/
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
const std::string ip = params.Get("ip", "127.0.0.1");
const int port = params.Get("port", 26760);
const int pad = params.Get("pad_index", 0);
return std::make_unique<UDPTouch>(ip, port, pad, client.get());
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
{
std::lock_guard guard(status->update_mutex);
status->touch_calibration = DeviceStatus::CalibrationData{};
// These default values work well for DS4 but probably not other touch inputs
status->touch_calibration->min_x = params.Get("min_x", 100);
status->touch_calibration->min_y = params.Get("min_y", 50);
status->touch_calibration->max_x = params.Get("max_x", 1800);
status->touch_calibration->max_y = params.Get("max_y", 850);
}
return std::make_unique<UDPTouchDevice>(status);
void UDPTouchFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
return std::make_unique<UDPMotionDevice>(status);
void UDPTouchFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
private:
std::shared_ptr<DeviceStatus> status;
};
State::State() {
auto status = std::make_shared<DeviceStatus>();
client =
std::make_unique<Client>(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
motion_factory = std::make_shared<UDPMotionFactory>(status);
touch_factory = std::make_shared<UDPTouchFactory>(status);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
Common::ParamPackage UDPTouchFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
while (queue[pad_number].Pop(pad)) {
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", "127.0.0.1");
params.Set("port", 26760);
params.Set("pad_index", static_cast<int>(pad_number));
params.Set("touch", static_cast<u16>(pad.touch));
return params;
}
}
return params;
}
State::~State() {
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
}
std::vector<Common::ParamPackage> State::GetInputDevices() const {
// TODO support binding udp devices
return {};
}
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
}
std::unique_ptr<State> Init() {
return std::make_unique<State>();
}
} // namespace InputCommon::CemuhookUDP
} // namespace InputCommon

View file

@ -1,32 +1,57 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "input_common/udp/client.h"
namespace InputCommon::CemuhookUDP {
namespace InputCommon {
class Client;
class UDPMotionFactory;
class UDPTouchFactory;
class State {
/// A motion device factory that creates motion devices from udp clients
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
State();
~State();
void ReloadUDPClient();
std::vector<Common::ParamPackage> GetInputDevices() const;
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::unique_ptr<Client> client;
std::shared_ptr<UDPMotionFactory> motion_factory;
std::shared_ptr<UDPTouchFactory> touch_factory;
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
std::unique_ptr<State> Init();
/// A touch device factory that creates touch devices from udp clients
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
} // namespace InputCommon::CemuhookUDP
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
} // namespace InputCommon

View file

@ -36,6 +36,11 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button
Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
};
const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
Qt::Key_7,
Qt::Key_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up,
@ -284,6 +289,22 @@ void Config::ReadPlayerValues() {
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = qt_config
->value(QStringLiteral("player_%1_").arg(p) +
QString::fromUtf8(Settings::NativeMotion::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_motions.empty()) {
player_motions = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
@ -424,6 +445,7 @@ void Config::ReadControlValues() {
Settings::values.vibration_enabled =
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool();
Settings::values.use_docked_mode =
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
@ -922,6 +944,14 @@ void Config::SavePlayerValues() {
QString::fromStdString(player.buttons[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(QStringLiteral("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeMotion::mapping[i]),
QString::fromStdString(player.motions[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
@ -1062,6 +1092,7 @@ void Config::SaveControlValues() {
SaveMotionTouchValues();
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));

View file

@ -23,6 +23,7 @@ public:
void Save();
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>

View file

@ -146,6 +146,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
});
connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
});
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
@ -172,6 +176,7 @@ void ConfigureInput::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
Settings::values.motion_enabled = ui->motionGroup->isChecked();
}
void ConfigureInput::changeEvent(QEvent* event) {
@ -191,6 +196,7 @@ void ConfigureInput::LoadConfiguration() {
UpdateDockedState(Settings::values.players[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
ui->motionGroup->setChecked(Settings::values.motion_enabled);
}
void ConfigureInput::LoadPlayerControllerIndices() {
@ -217,6 +223,7 @@ void ConfigureInput::RestoreDefaults() {
ui->radioDocked->setChecked(true);
ui->radioUndocked->setChecked(false);
ui->vibrationGroup->setChecked(true);
ui->motionGroup->setChecked(true);
}
void ConfigureInput::UpdateDockedState(bool is_handheld) {

View file

@ -18,6 +18,7 @@
#include "core/hle/service/sm/sm.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
@ -149,6 +150,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
return QObject::tr("Motion %1").arg(motion_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
@ -262,6 +271,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
},
}};
motion_map = {
ui->buttonMotionLeft,
ui->buttonMotionRight,
};
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
@ -304,6 +318,32 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
Config::default_buttons[button_id]);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
auto* const button = motion_map[motion_id];
if (button == nullptr) {
continue;
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
motion_map[motion_id],
[=, this](Common::ParamPackage params) {
motions_param[motion_id] = std::move(params);
},
InputCommon::Polling::DeviceType::Motion);
});
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
motions_param[motion_id].Clear();
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
});
}
// Handle clicks for the modifier buttons as well.
ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_stick_mod[0]);
ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_stick_mod[1]);
@ -385,9 +425,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateMotionButtons();
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), this,
@ -417,6 +459,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
return;
}
}
if (input_subsystem->GetUDPMotions()->IsPolling()) {
params = input_subsystem->GetUDPMotions()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
@ -448,6 +497,10 @@ void ConfigureInputPlayer::ApplyConfiguration() {
return;
}
auto& motions = player.motions;
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
player.controller_type =
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
player.connected = ui->groupConnectedController->isChecked();
@ -501,6 +554,8 @@ void ConfigureInputPlayer::LoadConfiguration() {
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
UpdateUI();
@ -544,6 +599,12 @@ void ConfigureInputPlayer::RestoreDefaults() {
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motions_param[motion_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
}
UpdateUI();
UpdateInputDevices();
ui->comboControllerType->setCurrentIndex(0);
@ -573,6 +634,15 @@ void ConfigureInputPlayer::ClearAll() {
}
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
const auto* const button = motion_map[motion_id];
if (button == nullptr || !button->isEnabled()) {
continue;
}
motions_param[motion_id].Clear();
}
UpdateUI();
UpdateInputDevices();
}
@ -582,6 +652,10 @@ void ConfigureInputPlayer::UpdateUI() {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
}
ui->buttonLStickMod->setText(ButtonToText(lstick_mod));
ui->buttonRStickMod->setText(ButtonToText(rstick_mod));
@ -659,7 +733,11 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
button->setText(tr("[waiting]"));
}
button->setFocus();
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
@ -683,6 +761,10 @@ void ConfigureInputPlayer::HandleClick(
input_subsystem->GetGCAnalogs()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetUDPMotions()->BeginConfiguration();
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
@ -700,6 +782,8 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
input_subsystem->GetGCButtons()->EndConfiguration();
input_subsystem->GetGCAnalogs()->EndConfiguration();
input_subsystem->GetUDPMotions()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
}
@ -832,6 +916,37 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
}
}
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
return;
}
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
case Settings::ControllerType::RightJoycon:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
case Settings::ControllerType::DualJoyconDetached:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->show();
break;
}
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;

View file

@ -107,6 +107,9 @@ private:
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
/// Shows or hides motion groupboxes based on the current controller type.
void UpdateMotionButtons();
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();
@ -128,11 +131,14 @@ private:
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
/// Each motion input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
/// Extra buttons for the modifiers.
Common::ParamPackage lstick_mod;
Common::ParamPackage rstick_mod;

View file

@ -1983,6 +1983,9 @@
<property name="spacing">
<number>3</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<item>
<spacer name="horizontalSpacerMiscButtons1">
<property name="orientation">
@ -1990,12 +1993,110 @@
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>0</height>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QGroupBox" name="buttonMotionLeftGroup">
<property name="title">
<string>Motion 1</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonDpadLeftVerticalLayout_2">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonMotionLeft">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>55</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">min-width: 55px;</string>
</property>
<property name="text">
<string>Left</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="buttonMotionRightGroup">
<property name="title">
<string>Motion 2</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonDpadRightVerticalLayout_2">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonMotionRight">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>55</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">min-width: 55px;</string>
</property>
<property name="text">
<string>Right</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="horizontalSpacerMiscButtons4">
<property name="orientation">
@ -2003,8 +2104,8 @@
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>0</height>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>

View file

@ -290,6 +290,8 @@ void Config::ReadValues() {
Settings::values.vibration_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
Settings::values.motion_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true);
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =

View file

@ -76,6 +76,7 @@ void Config::ReadValues() {
}
Settings::values.vibration_enabled = true;
Settings::values.motion_enabled = true;
Settings::values.touchscreen.enabled = "";
Settings::values.touchscreen.device = "";
Settings::values.touchscreen.finger = 0;