texture_cache/util: Avoid relaxed image views on different bytes per pixel

Avoids API usage errors on UE4 titles leading to crashes.
This commit is contained in:
ReinUsesLisp 2021-06-14 21:03:14 -03:00
parent 8b5655a98e
commit 3d89398b84

View file

@ -1087,7 +1087,15 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
return std::nullopt; return std::nullopt;
} }
const ImageInfo& existing = image.info; const ImageInfo& existing = image.info;
if (False(options & RelaxedOptions::Format)) { if (True(options & RelaxedOptions::Format)) {
// Format checking is relaxed, but we still have to check for matching bytes per block.
// This avoids creating a view for blits on UE4 titles where formats with different bytes
// per block are aliased.
if (BytesPerBlock(existing.format) != BytesPerBlock(candidate.format)) {
return std::nullopt;
}
} else {
// Format comaptibility is not relaxed, ensure we are creating a view on a compatible format
if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) { if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) {
return std::nullopt; return std::nullopt;
} }