Shader_IR: Corrections, styling and extras.

This commit is contained in:
Fernando Sahmkow 2020-01-08 12:13:05 -04:00 committed by FernandoS27
parent 37b8504faa
commit 3919b7b8a9

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cstring>
#include <limits>
#include <set>
#include <fmt/format.h>
@ -64,7 +65,7 @@ std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
return std::nullopt;
}
const u32 base_offset = sampler_to_deduce.GetOffset();
u32 max_offset{UINT_MAX};
u32 max_offset{std::numeric_limits<u32>::max()};
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
@ -73,7 +74,7 @@ std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
max_offset = std::min(sampler.GetOffset(), max_offset);
}
}
if (max_offset == UINT_MAX) {
if (max_offset == std::numeric_limits<u32>::max()) {
return std::nullopt;
}
return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
@ -373,6 +374,7 @@ void ShaderIR::PostDecode() {
if (size) {
sampler.SetSize(*size);
} else {
LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
sampler.SetSize(1);
}
}