input_engine: Pass VibrationStatus by const reference in SetRumble()

Avoids creating copies of the struct where not necessary.
This commit is contained in:
Lioncash 2021-12-13 09:09:03 -05:00
parent 2b92d22bda
commit 38f3442ea5
7 changed files with 12 additions and 12 deletions

View file

@ -266,11 +266,9 @@ class OutputDevice {
public:
virtual ~OutputDevice() = default;
virtual void SetLED([[maybe_unused]] LedStatus led_status) {
return;
}
virtual void SetLED([[maybe_unused]] LedStatus led_status) {}
virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
return VibrationError::NotSupported;
}

View file

@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
return true;
}
Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
const Common::Input::VibrationStatus vibration) {
Common::Input::VibrationError GCAdapter::SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
const auto processed_amplitude =
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);

View file

@ -28,7 +28,7 @@ public:
~GCAdapter() override;
Common::Input::VibrationError SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
/// Used for automapping features
std::vector<Common::ParamPackage> GetInputDevices() const override;

View file

@ -491,8 +491,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
}
return devices;
}
Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
const Common::Input::VibrationStatus vibration) {
Common::Input::VibrationError SDLDriver::SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
const auto joystick =
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
@ -526,6 +527,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi
return Common::Input::VibrationError::None;
}
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
s32 axis, float value) const {
Common::ParamPackage params{};

View file

@ -59,7 +59,7 @@ public:
u8 GetHatButtonId(const std::string& direction_name) const override;
Common::Input::VibrationError SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
private:
void InitJoystick(int joystick_index);

View file

@ -119,7 +119,7 @@ public:
// Sets rumble to a controller
virtual Common::Input::VibrationError SetRumble(
[[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Common::Input::VibrationStatus vibration) {
[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
return Common::Input::VibrationError::NotSupported;
}

View file

@ -673,7 +673,7 @@ public:
}
virtual Common::Input::VibrationError SetVibration(
Common::Input::VibrationStatus vibration_status) {
const Common::Input::VibrationStatus& vibration_status) {
return input_engine->SetRumble(identifier, vibration_status);
}