Service::CFG: name sound output modes

This commit is contained in:
wwylele 2016-06-07 18:27:14 +03:00
parent de79b6fc48
commit 3687a805ec
2 changed files with 7 additions and 2 deletions

View file

@ -73,8 +73,7 @@ static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
static const UsernameBlock CONSOLE_USERNAME_BLOCK = { u"CITRA", 0, 0 };
static const BirthdayBlock PROFILE_BIRTHDAY = { 3, 25 }; // March 25th, 2014
/// TODO(Subv): Find out what this actually is
static const u8 SOUND_OUTPUT_MODE = 2;
static const u8 SOUND_OUTPUT_MODE = SOUND_SURROUND;
static const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };

View file

@ -38,6 +38,12 @@ enum SystemLanguage {
LANGUAGE_RU = 10
};
enum SoundOutputMode {
SOUND_MONO = 0,
SOUND_STEREO = 1,
SOUND_SURROUND = 2
};
/// Block header in the config savedata file
struct SaveConfigBlockEntry {
u32 block_id; ///< The id of the current block