gl_shader_decompiler: Correct return value of WriteTexsInstruction()

This should be returning void, not a std::string
This commit is contained in:
Lioncash 2018-07-23 22:31:56 -04:00
parent f6657bc8d7
commit 33e2033af5

View file

@ -750,8 +750,8 @@ private:
}
}
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{');