Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
This commit is contained in:
parent
ed2134784e
commit
33c0bf9dc5
1 changed files with 8 additions and 1 deletions
|
@ -7,8 +7,11 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "video_core/debug_utils/debug_utils.h"
|
#include "video_core/debug_utils/debug_utils.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/rasterizer_interface.h"
|
||||||
|
#include "video_core/renderer_base.h"
|
||||||
#include "video_core/textures/decoders.h"
|
#include "video_core/textures/decoders.h"
|
||||||
#include "video_core/textures/texture.h"
|
#include "video_core/textures/texture.h"
|
||||||
|
#include "video_core/video_core.h"
|
||||||
|
|
||||||
namespace Tegra {
|
namespace Tegra {
|
||||||
namespace Engines {
|
namespace Engines {
|
||||||
|
@ -174,7 +177,9 @@ void Maxwell3D::ProcessQueryGet() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::DrawArrays() {
|
void Maxwell3D::DrawArrays() {
|
||||||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
|
||||||
|
regs.vertex_buffer.count);
|
||||||
|
|
||||||
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
|
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
|
||||||
|
|
||||||
if (debug_context) {
|
if (debug_context) {
|
||||||
|
@ -184,6 +189,8 @@ void Maxwell3D::DrawArrays() {
|
||||||
if (debug_context) {
|
if (debug_context) {
|
||||||
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
||||||
|
|
Loading…
Reference in a new issue