common/input: Add helpers functions for creating input and output devices

Avoids the redundancy of needing to explictly specify the common
namespace and the type.
This commit is contained in:
Lioncash 2022-11-28 09:19:01 -05:00
parent 7f42432f42
commit 2ec7d0b5fd
7 changed files with 102 additions and 90 deletions

View file

@ -383,6 +383,16 @@ void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDevic
} }
} }
inline void RegisterInputFactory(const std::string& name,
std::shared_ptr<Factory<InputDevice>> factory) {
RegisterFactory<InputDevice>(name, std::move(factory));
}
inline void RegisterOutputFactory(const std::string& name,
std::shared_ptr<Factory<OutputDevice>> factory) {
RegisterFactory<OutputDevice>(name, std::move(factory));
}
/** /**
* Unregisters an input device factory. * Unregisters an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create * @tparam InputDeviceType the type of input devices the factory can create
@ -395,6 +405,14 @@ void UnregisterFactory(const std::string& name) {
} }
} }
inline void UnregisterInputFactory(const std::string& name) {
UnregisterFactory<InputDevice>(name);
}
inline void UnregisterOutputFactory(const std::string& name) {
UnregisterFactory<OutputDevice>(name);
}
/** /**
* Create an input device from given paramters. * Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create * @tparam InputDeviceType the type of input devices to create
@ -416,6 +434,14 @@ std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& param
return pair->second->Create(package); return pair->second->Create(package);
} }
inline std::unique_ptr<InputDevice> CreateInputDeviceFromString(const std::string& params) {
return CreateDeviceFromString<InputDevice>(params);
}
inline std::unique_ptr<OutputDevice> CreateOutputDeviceFromString(const std::string& params) {
return CreateDeviceFromString<OutputDevice>(params);
}
/** /**
* Create an input device from given parameters. * Create an input device from given parameters.
* @tparam InputDeviceType the type of input devices to create * @tparam InputDeviceType the type of input devices to create
@ -435,4 +461,12 @@ std::unique_ptr<InputDeviceType> CreateDevice(const ParamPackage& package) {
return pair->second->Create(package); return pair->second->Create(package);
} }
inline std::unique_ptr<InputDevice> CreateInputDevice(const ParamPackage& package) {
return CreateDevice<InputDevice>(package);
}
inline std::unique_ptr<OutputDevice> CreateOutputDevice(const ParamPackage& package) {
return CreateDevice<OutputDevice>(package);
}
} // namespace Common::Input } // namespace Common::Input

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@ -68,7 +68,7 @@ void EmulatedConsole::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function // If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams(); SetTouchParams();
motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params); motion_devices = Common::Input::CreateInputDevice(motion_params);
if (motion_devices) { if (motion_devices) {
motion_devices->SetCallback({ motion_devices->SetCallback({
.on_change = .on_change =
@ -79,7 +79,7 @@ void EmulatedConsole::ReloadInput() {
// Unique index for identifying touch device source // Unique index for identifying touch device source
std::size_t index = 0; std::size_t index = 0;
for (auto& touch_device : touch_devices) { for (auto& touch_device : touch_devices) {
touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]); touch_device = Common::Input::CreateInputDevice(touch_params[index]);
if (!touch_device) { if (!touch_device) {
continue; continue;
} }

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@ -146,27 +146,27 @@ void EmulatedController::LoadDevices() {
std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
button_params.begin() + Settings::NativeButton::BUTTON_NS_END, button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); button_devices.begin(), Common::Input::CreateInputDevice);
std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
stick_params.begin() + Settings::NativeAnalog::STICK_HID_END, stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); stick_devices.begin(), Common::Input::CreateInputDevice);
std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
motion_params.begin() + Settings::NativeMotion::MOTION_HID_END, motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); motion_devices.begin(), Common::Input::CreateInputDevice);
std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(), std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>); Common::Input::CreateInputDevice);
std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(), std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>); Common::Input::CreateInputDevice);
camera_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(camera_params); camera_devices = Common::Input::CreateInputDevice(camera_params);
nfc_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(nfc_params); nfc_devices = Common::Input::CreateInputDevice(nfc_params);
std::transform(output_params.begin(), output_params.end(), output_devices.begin(), std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
Common::Input::CreateDevice<Common::Input::OutputDevice>); Common::Input::CreateOutputDevice);
// Initialize TAS devices // Initialize TAS devices
std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(), std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>); Common::Input::CreateInputDevice);
std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(), std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>); Common::Input::CreateInputDevice);
} }
void EmulatedController::LoadTASParams() { void EmulatedController::LoadTASParams() {

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@ -25,12 +25,12 @@ void EmulatedDevices::ReloadInput() {
Common::ParamPackage mouse_params; Common::ParamPackage mouse_params;
mouse_params.Set("engine", "mouse"); mouse_params.Set("engine", "mouse");
mouse_params.Set("button", static_cast<int>(key_index)); mouse_params.Set("button", static_cast<int>(key_index));
mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params); mouse_device = Common::Input::CreateInputDevice(mouse_params);
key_index++; key_index++;
} }
mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( mouse_stick_device =
"engine:mouse,axis_x:0,axis_y:1"); Common::Input::CreateInputDeviceFromString("engine:mouse,axis_x:0,axis_y:1");
// First two axis are reserved for mouse position // First two axis are reserved for mouse position
key_index = 2; key_index = 2;
@ -38,7 +38,7 @@ void EmulatedDevices::ReloadInput() {
Common::ParamPackage mouse_params; Common::ParamPackage mouse_params;
mouse_params.Set("engine", "mouse"); mouse_params.Set("engine", "mouse");
mouse_params.Set("axis", static_cast<int>(key_index)); mouse_params.Set("axis", static_cast<int>(key_index));
mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params); mouse_device = Common::Input::CreateInputDevice(mouse_params);
key_index++; key_index++;
} }
@ -50,7 +50,7 @@ void EmulatedDevices::ReloadInput() {
keyboard_params.Set("button", static_cast<int>(key_index)); keyboard_params.Set("button", static_cast<int>(key_index));
keyboard_params.Set("port", 1); keyboard_params.Set("port", 1);
keyboard_params.Set("pad", 0); keyboard_params.Set("pad", 0);
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params); keyboard_device = Common::Input::CreateInputDevice(keyboard_params);
key_index++; key_index++;
} }
@ -62,11 +62,11 @@ void EmulatedDevices::ReloadInput() {
keyboard_params.Set("button", static_cast<int>(key_index)); keyboard_params.Set("button", static_cast<int>(key_index));
keyboard_params.Set("port", 1); keyboard_params.Set("port", 1);
keyboard_params.Set("pad", 1); keyboard_params.Set("pad", 1);
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params); keyboard_device = Common::Input::CreateInputDevice(keyboard_params);
key_index++; key_index++;
} }
ring_analog_device = Common::Input::CreateDevice<Common::Input::InputDevice>(ring_params); ring_analog_device = Common::Input::CreateInputDevice(ring_params);
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) { for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
if (!mouse_button_devices[index]) { if (!mouse_button_devices[index]) {

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@ -318,16 +318,11 @@ private:
std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create( std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
const Common::ParamPackage& params) { const Common::ParamPackage& params) {
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( auto up = Common::Input::CreateInputDeviceFromString(params.Get("up", null_engine));
params.Get("up", null_engine)); auto down = Common::Input::CreateInputDeviceFromString(params.Get("down", null_engine));
auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( auto left = Common::Input::CreateInputDeviceFromString(params.Get("left", null_engine));
params.Get("down", null_engine)); auto right = Common::Input::CreateInputDeviceFromString(params.Get("right", null_engine));
auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( auto modifier = Common::Input::CreateInputDeviceFromString(params.Get("modifier", null_engine));
params.Get("left", null_engine));
auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
params.Get("right", null_engine));
auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
params.Get("modifier", null_engine));
auto modifier_scale = params.Get("modifier_scale", 0.5f); auto modifier_scale = params.Get("modifier_scale", 0.5f);
auto modifier_angle = params.Get("modifier_angle", 5.5f); auto modifier_angle = params.Get("modifier_angle", 5.5f);
return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left), return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),

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@ -69,8 +69,7 @@ private:
std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create( std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
const Common::ParamPackage& params) { const Common::ParamPackage& params) {
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( auto button = Common::Input::CreateInputDeviceFromString(params.Get("button", null_engine));
params.Get("button", null_engine));
const float x = params.Get("x", 0.0f) / 1280.0f; const float x = params.Get("x", 0.0f) / 1280.0f;
const float y = params.Get("y", 0.0f) / 720.0f; const float y = params.Get("y", 0.0f) / 720.0f;
return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y); return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);

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@ -33,129 +33,113 @@ struct InputSubsystem::Impl {
keyboard->SetMappingCallback(mapping_callback); keyboard->SetMappingCallback(mapping_callback);
keyboard_factory = std::make_shared<InputFactory>(keyboard); keyboard_factory = std::make_shared<InputFactory>(keyboard);
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard); keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(), Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
keyboard_factory); Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(),
keyboard_output_factory);
mouse = std::make_shared<Mouse>("mouse"); mouse = std::make_shared<Mouse>("mouse");
mouse->SetMappingCallback(mapping_callback); mouse->SetMappingCallback(mapping_callback);
mouse_factory = std::make_shared<InputFactory>(mouse); mouse_factory = std::make_shared<InputFactory>(mouse);
mouse_output_factory = std::make_shared<OutputFactory>(mouse); mouse_output_factory = std::make_shared<OutputFactory>(mouse);
Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(), Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
mouse_factory); Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(),
mouse_output_factory);
touch_screen = std::make_shared<TouchScreen>("touch"); touch_screen = std::make_shared<TouchScreen>("touch");
touch_screen_factory = std::make_shared<InputFactory>(touch_screen); touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(), Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
touch_screen_factory);
gcadapter = std::make_shared<GCAdapter>("gcpad"); gcadapter = std::make_shared<GCAdapter>("gcpad");
gcadapter->SetMappingCallback(mapping_callback); gcadapter->SetMappingCallback(mapping_callback);
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter); gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter); gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(), Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
gcadapter_input_factory); Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(),
gcadapter_output_factory);
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp"); udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
udp_client->SetMappingCallback(mapping_callback); udp_client->SetMappingCallback(mapping_callback);
udp_client_input_factory = std::make_shared<InputFactory>(udp_client); udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client); udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(), Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
udp_client_input_factory); Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(), udp_client_output_factory);
udp_client_output_factory);
tas_input = std::make_shared<TasInput::Tas>("tas"); tas_input = std::make_shared<TasInput::Tas>("tas");
tas_input->SetMappingCallback(mapping_callback); tas_input->SetMappingCallback(mapping_callback);
tas_input_factory = std::make_shared<InputFactory>(tas_input); tas_input_factory = std::make_shared<InputFactory>(tas_input);
tas_output_factory = std::make_shared<OutputFactory>(tas_input); tas_output_factory = std::make_shared<OutputFactory>(tas_input);
Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(), Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
tas_input_factory); Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
tas_output_factory);
camera = std::make_shared<Camera>("camera"); camera = std::make_shared<Camera>("camera");
camera->SetMappingCallback(mapping_callback); camera->SetMappingCallback(mapping_callback);
camera_input_factory = std::make_shared<InputFactory>(camera); camera_input_factory = std::make_shared<InputFactory>(camera);
camera_output_factory = std::make_shared<OutputFactory>(camera); camera_output_factory = std::make_shared<OutputFactory>(camera);
Common::Input::RegisterFactory<Common::Input::InputDevice>(camera->GetEngineName(), Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
camera_input_factory); Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(),
camera_output_factory);
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo"); virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
virtual_amiibo->SetMappingCallback(mapping_callback); virtual_amiibo->SetMappingCallback(mapping_callback);
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo); virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo); virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
Common::Input::RegisterFactory<Common::Input::InputDevice>(virtual_amiibo->GetEngineName(), Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_input_factory); virtual_amiibo_input_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(virtual_amiibo->GetEngineName(), Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_output_factory); virtual_amiibo_output_factory);
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl"); sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback); sdl->SetMappingCallback(mapping_callback);
sdl_input_factory = std::make_shared<InputFactory>(sdl); sdl_input_factory = std::make_shared<InputFactory>(sdl);
sdl_output_factory = std::make_shared<OutputFactory>(sdl); sdl_output_factory = std::make_shared<OutputFactory>(sdl);
Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(), Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
sdl_input_factory); Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(),
sdl_output_factory);
#endif #endif
Common::Input::RegisterFactory<Common::Input::InputDevice>( Common::Input::RegisterInputFactory("touch_from_button",
"touch_from_button", std::make_shared<TouchFromButton>()); std::make_shared<TouchFromButton>());
Common::Input::RegisterFactory<Common::Input::InputDevice>( Common::Input::RegisterInputFactory("analog_from_button",
"analog_from_button", std::make_shared<StickFromButton>()); std::make_shared<StickFromButton>());
} }
void Shutdown() { void Shutdown() {
Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName()); Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName()); Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
keyboard.reset(); keyboard.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName()); Common::Input::UnregisterInputFactory(mouse->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName()); Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
mouse.reset(); mouse.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName()); Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
touch_screen.reset(); touch_screen.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName()); Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName()); Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
gcadapter.reset(); gcadapter.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName()); Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName()); Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
udp_client.reset(); udp_client.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName()); Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName()); Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
tas_input.reset(); tas_input.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(camera->GetEngineName()); Common::Input::UnregisterInputFactory(camera->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(camera->GetEngineName()); Common::Input::UnregisterOutputFactory(camera->GetEngineName());
camera.reset(); camera.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>( Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
virtual_amiibo->GetEngineName()); Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(
virtual_amiibo->GetEngineName());
virtual_amiibo.reset(); virtual_amiibo.reset();
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName()); Common::Input::UnregisterInputFactory(sdl->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName()); Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
sdl.reset(); sdl.reset();
#endif #endif
Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button"); Common::Input::UnregisterInputFactory("touch_from_button");
Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button"); Common::Input::UnregisterInputFactory("analog_from_button");
} }
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const { [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {