Merge pull request #1963 from wwylele/rtc

Implement actual system time
This commit is contained in:
Yuri Kunde Schlesner 2016-07-23 04:38:16 -07:00 committed by GitHub
commit 2dee47c827
3 changed files with 61 additions and 3 deletions

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@ -26,7 +26,7 @@
extern int g_clock_rate_arm11;
inline s64 msToCycles(int ms) {
return g_clock_rate_arm11 / 1000 * ms;
return (s64)g_clock_rate_arm11 / 1000 * ms;
}
inline s64 msToCycles(float ms) {

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@ -2,8 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <cstring>
#include <ctime>
#include "core/core_timing.h"
#include "core/hle/shared_page.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -12,6 +15,57 @@ namespace SharedPage {
SharedPageDef shared_page;
static int update_time_event;
/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
static u64 GetSystemTime() {
auto now = std::chrono::system_clock::now();
// 3DS system does't allow user to set a time before Jan 1 2000,
// so we use it as an auxiliary epoch to calculate the console time.
std::tm epoch_tm;
epoch_tm.tm_sec = 0;
epoch_tm.tm_min = 0;
epoch_tm.tm_hour = 0;
epoch_tm.tm_mday = 1;
epoch_tm.tm_mon = 0;
epoch_tm.tm_year = 100;
epoch_tm.tm_isdst = 0;
auto epoch = std::chrono::system_clock::from_time_t(std::mktime(&epoch_tm));
// 3DS console time uses Jan 1 1900 as internal epoch,
// so we use the milliseconds between 1900 and 2000 as base console time
u64 console_time = 3155673600000ULL;
// Only when system time is after 2000, we set it as 3DS system time
if (now > epoch) {
console_time += std::chrono::duration_cast<std::chrono::milliseconds>(now - epoch).count();
}
// If the system time is in daylight saving, we give an additional hour to console time
std::time_t now_time_t = std::chrono::system_clock::to_time_t(now);
std::tm* now_tm = std::localtime(&now_time_t);
if (now_tm && now_tm->tm_isdst > 0)
console_time += 60 * 60 * 1000;
return console_time;
}
static void UpdateTimeCallback(u64 userdata, int cycles_late) {
DateTime& date_time = shared_page.date_time_counter % 2 ?
shared_page.date_time_0 : shared_page.date_time_1;
date_time.date_time = GetSystemTime();
date_time.update_tick = CoreTiming::GetTicks();
date_time.tick_to_second_coefficient = g_clock_rate_arm11;
date_time.tick_offset = 0;
++shared_page.date_time_counter;
// system time is updated hourly
CoreTiming::ScheduleEvent(msToCycles(60 * 60 * 1000) - cycles_late, update_time_event);
}
void Init() {
std::memset(&shared_page, 0, sizeof(shared_page));
@ -19,6 +73,9 @@ void Init() {
// Some games wait until this value becomes 0x1, before asking running_hw
shared_page.unknown_value = 0x1;
update_time_event = CoreTiming::RegisterEvent("SharedPage::UpdateTimeCallback", UpdateTimeCallback);
CoreTiming::ScheduleEvent(0, update_time_event);
}
} // namespace

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@ -25,13 +25,14 @@ namespace SharedPage {
struct DateTime {
u64_le date_time; // 0
u64_le update_tick; // 8
INSERT_PADDING_BYTES(0x20 - 0x10); // 10
u64_le tick_to_second_coefficient; // 10
u64_le tick_offset; // 18
};
static_assert(sizeof(DateTime) == 0x20, "Datetime size is wrong");
struct SharedPageDef {
// Most of these names are taken from the 3dbrew page linked above.
u32_le date_time_selector; // 0
u32_le date_time_counter; // 0
u8 running_hw; // 4
/// "Microcontroller hardware info"
u8 mcu_hw_info; // 5