Shader Debugger: Highlight current instruction instead of focusing

This avoid some annoying focus stealing in some situations, and looks
nicer in general.
This commit is contained in:
Yuri Kunde Schlesner 2015-08-25 06:45:29 -03:00
parent 2c98275b51
commit 2bdf9ede91

View file

@ -292,12 +292,23 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
return GetMonospaceFont();
case Qt::BackgroundRole:
// Highlight instructions which have no debug data associated to them
{
// Highlight current instruction
int current_record_index = par->cycle_index->value();
if (current_record_index < par->debug_data.records.size()) {
const auto& current_record = par->debug_data.records[current_record_index];
if (index.row() == current_record.instruction_offset) {
return QColor(255, 255, 63);
}
}
// Use a grey background for instructions which have no debug data associated to them
for (const auto& record : par->debug_data.records)
if (index.row() == record.instruction_offset)
return QVariant();
return QBrush(QColor(255, 255, 127));
return QBrush(QColor(192, 192, 192));
}
// TODO: Draw arrows for each "reachable" instruction to visualize control flow
@ -546,8 +557,8 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
instruction_description->setText(text);
// Scroll to current instruction
// Emit model update notification and scroll to current instruction
QModelIndex instr_index = model->index(record.instruction_offset, 0);
binary_list->selectionModel()->select(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
emit model->dataChanged(instr_index, model->index(record.instruction_offset, model->columnCount()));
binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
}