maxwell_3d: Update to include additional stencil registers.

This commit is contained in:
bunnei 2018-08-22 00:25:46 -04:00
parent c4ed0b16b1
commit 2a472ff54d

View file

@ -330,6 +330,17 @@ public:
Set = 0x150F, Set = 0x150F,
}; };
enum class StencilOp : u32 {
Keep = 1,
Zero = 2,
Replace = 3,
Incr = 4,
Decr = 5,
Invert = 6,
IncrWrap = 7,
DecrWrap = 8,
};
struct Cull { struct Cull {
enum class FrontFace : u32 { enum class FrontFace : u32 {
ClockWise = 0x0900, ClockWise = 0x0900,
@ -508,8 +519,16 @@ public:
float clear_color[4]; float clear_color[4];
float clear_depth; float clear_depth;
INSERT_PADDING_WORDS(0x3);
s32 clear_stencil;
INSERT_PADDING_WORDS(0x93); INSERT_PADDING_WORDS(0x6C);
s32 stencil_back_func_ref;
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0x20);
struct { struct {
u32 address_high; u32 address_high;
@ -573,16 +592,14 @@ public:
u32 enable[NumRenderTargets]; u32 enable[NumRenderTargets];
} blend; } blend;
struct { u32 stencil_enable;
u32 enable; StencilOp stencil_front_op_fail;
u32 front_op_fail; StencilOp stencil_front_op_zfail;
u32 front_op_zfail; StencilOp stencil_front_op_zpass;
u32 front_op_zpass; ComparisonOp stencil_front_func_func;
u32 front_func_func; s32 stencil_front_func_ref;
u32 front_func_ref; u32 stencil_front_func_mask;
u32 front_func_mask; u32 stencil_front_mask;
u32 front_mask;
} stencil;
INSERT_PADDING_WORDS(0x3); INSERT_PADDING_WORDS(0x3);
@ -626,13 +643,11 @@ public:
INSERT_PADDING_WORDS(0x5); INSERT_PADDING_WORDS(0x5);
struct { u32 stencil_two_side_enable;
u32 enable; StencilOp stencil_back_op_fail;
u32 back_op_fail; StencilOp stencil_back_op_zfail;
u32 back_op_zfail; StencilOp stencil_back_op_zpass;
u32 back_op_zpass; ComparisonOp stencil_back_func_func;
u32 back_func_func;
} stencil_two_side;
INSERT_PADDING_WORDS(0x17); INSERT_PADDING_WORDS(0x17);
@ -944,6 +959,10 @@ ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364); ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(rt_control, 0x487);
@ -955,13 +974,24 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF); ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil, 0x4E0); ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side, 0x565); ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585); ASSERT_REG_POSITION(draw, 0x585);