game_list: Use friendly game versions

Mainly, from control.nacp metadata instead of cnmt metadata
This commit is contained in:
Zach Hilman 2018-08-28 22:38:19 -04:00
parent a6e75cd45b
commit 2814ca3624

View file

@ -456,8 +456,9 @@ static QString FormatGameName(const std::string& physical_name) {
return physical_name_as_qstring;
}
static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
const FileSys::PatchManager patch_manager(title_id);
static QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
std::string update_version_override = "",
bool updatable = true) {
QString out;
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
if (!updatable && kv.first == FileSys::PatchType::Update)
@ -466,8 +467,12 @@ static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
if (kv.second == 0) {
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
} else {
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first),
FileSys::FormatTitleVersion(kv.second))
auto version_data = FileSys::FormatTitleVersion(kv.second);
if (kv.first == FileSys::PatchType::Update && !update_version_override.empty())
version_data = update_version_override;
out.append(
fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), version_data)
.c_str());
}
}
@ -484,9 +489,16 @@ void GameList::RefreshGameDirectory() {
}
}
static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
std::vector<u8>& icon, std::string& name) {
const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
static void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
const std::shared_ptr<FileSys::NCA>& nca,
std::vector<u8>& icon, std::string& name,
std::string& version) {
const auto romfs = patch_manager.PatchRomFS(nca->GetRomFS(), nca->GetBaseIVFCOffset(),
FileSys::ContentRecordType::Control);
if (romfs == nullptr)
return;
const auto control_dir = FileSys::ExtractRomFS(romfs);
if (control_dir == nullptr)
return;
@ -495,6 +507,7 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
return;
FileSys::NACP nacp(nacp_file);
name = nacp.GetApplicationName();
version = nacp.GetVersionString();
FileSys::VirtualFile icon_file = nullptr;
for (const auto& language : FileSys::LANGUAGE_NAMES) {
@ -526,18 +539,20 @@ void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::Regis
std::vector<u8> icon;
std::string name;
std::string version = "";
u64 program_id = 0;
loader->ReadProgramId(program_id);
const FileSys::PatchManager patch{program_id};
const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(control, icon, name);
GetMetadataFromControlNCA(patch, control, icon, name, version);
emit EntryReady({
new GameListItemPath(
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItem(FormatPatchNameVersions(program_id)),
new GameListItem(FormatPatchNameVersions(patch, version)),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(file->GetSize()),
@ -603,12 +618,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
std::string version = "";
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto nca = nca_control_map[program_id];
GetMetadataFromControlNCA(nca, icon, name);
GetMetadataFromControlNCA(patch, nca, icon, name, version);
}
}
@ -619,8 +638,6 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
if (it != compatibility_list.end())
compatibility = it->second.first;
FileSys::PatchManager patch{program_id};
emit EntryReady({
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
@ -628,6 +645,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(program_id, loader->IsRomFSUpdatable())),
new GameListItem(
FormatPatchNameVersions(patch, version, loader->IsRomFSUpdatable())),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),