shader/other: Stub S2R LaneId

This commit is contained in:
ReinUsesLisp 2020-01-21 16:29:29 -03:00
parent b35449c85d
commit 270177f38a

View file

@ -69,13 +69,16 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
case OpCode::Id::MOV_SYS: { case OpCode::Id::MOV_SYS: {
const Node value = [this, instr] { const Node value = [this, instr] {
switch (instr.sys20) { switch (instr.sys20) {
case SystemVariable::LaneId:
LOG_WARNING(HW_GPU, "MOV_SYS instruction with LaneId is incomplete");
return Immediate(0U);
case SystemVariable::InvocationId: case SystemVariable::InvocationId:
return Operation(OperationCode::InvocationId); return Operation(OperationCode::InvocationId);
case SystemVariable::Ydirection: case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate); return Operation(OperationCode::YNegate);
case SystemVariable::InvocationInfo: case SystemVariable::InvocationInfo:
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
return Immediate(0u); return Immediate(0U);
case SystemVariable::Tid: { case SystemVariable::Tid: {
Node value = Immediate(0); Node value = Immediate(0);
value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9); value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9);