game_list: Join declarations and assignments in onTextChanged()

There's no need to keep these separate from one another.
This commit is contained in:
Lioncash 2018-08-06 13:48:14 -04:00
parent 1ac45342dd
commit 251e92513a

View file

@ -162,15 +162,15 @@ void GameList::onTextChanged(const QString& newText) {
} }
search_field->setFilterResult(rowCount, rowCount); search_field->setFilterResult(rowCount, rowCount);
} else { } else {
QStandardItem* child_file;
QString file_path, file_name, file_title, file_programmid;
int result_count = 0; int result_count = 0;
for (int i = 0; i < rowCount; ++i) { for (int i = 0; i < rowCount; ++i) {
child_file = item_model->item(i, 0); const QStandardItem* child_file = item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower(); const QString file_path =
file_name = file_path.mid(file_path.lastIndexOf("/") + 1); child_file->data(GameListItemPath::FullPathRole).toString().toLower();
file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower(); QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
file_programmid = const QString file_title =
child_file->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_programmid =
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
// Only items which filename in combination with its title contains all words // Only items which filename in combination with its title contains all words