GPU: Implement the ISCADD shader instructions.

This commit is contained in:
Subv 2018-06-04 19:03:47 -05:00
parent 438a9b70cc
commit 23b1e6eded
2 changed files with 40 additions and 0 deletions

View file

@ -232,6 +232,22 @@ union Instruction {
}
} alu;
union {
BitField<39, 5, u64> shift_amount;
BitField<20, 19, u64> immediate_low;
BitField<56, 1, u64> immediate_high;
BitField<48, 1, u64> negate_b;
BitField<49, 1, u64> negate_a;
s32 GetImmediate() const {
u32 immediate = static_cast<u32>(immediate_low | (immediate_high << 19));
// Sign extend the 20-bit value.
u32 mask = 1U << (20 - 1);
return static_cast<s32>((immediate ^ mask) - mask);
}
} iscadd;
union {
BitField<48, 1, u64> negate_b;
BitField<49, 1, u64> negate_c;

View file

@ -884,6 +884,30 @@ private:
}
break;
}
case OpCode::Type::ScaledAdd: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
if (instr.iscadd.negate_a)
op_a = '-' + op_a;
std::string op_b = instr.iscadd.negate_b ? "-" : "";
if (instr.is_b_imm) {
op_b += '(' + std::to_string(instr.iscadd.GetImmediate()) + ')';
} else {
if (instr.is_b_gpr) {
op_b += regs.GetRegisterAsInteger(instr.gpr20);
} else {
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
}
}
std::string shift = std::to_string(instr.iscadd.shift_amount.Value());
regs.SetRegisterToInteger(instr.gpr0, true, 0,
"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
break;
}
case OpCode::Type::Ffma: {
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = instr.ffma.negate_b ? "-" : "";