Kernel: Correct behavior of Address Arbiter threads. (#3165)
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
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3 changed files with 67 additions and 24 deletions
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@ -17,10 +17,10 @@
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#include "core/memory.h"
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namespace Kernel {
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namespace {
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// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
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auto& system = Core::System::GetInstance();
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void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
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s32 num_to_wake) {
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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std::size_t last = waiting_threads.size();
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@ -32,12 +32,12 @@ void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s3
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for (std::size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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RemoveThread(waiting_threads[i]);
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waiting_threads[i]->SetArbiterWaitAddress(0);
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waiting_threads[i]->ResumeFromWait();
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system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
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}
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}
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} // Anonymous namespace
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AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
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AddressArbiter::~AddressArbiter() = default;
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@ -184,6 +184,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
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ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
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Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->SetArbiterWaitAddress(address);
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InsertThread(SharedFrom(current_thread));
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->InvalidateWakeupCallback();
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current_thread->WakeAfterDelay(timeout);
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@ -192,26 +193,51 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
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return RESULT_TIMEOUT;
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}
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std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
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VAddr address) const {
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void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
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RemoveThread(thread);
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thread->SetArbiterWaitAddress(0);
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}
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// Retrieve all threads that are waiting for this address.
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std::vector<std::shared_ptr<Thread>> threads;
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const auto& scheduler = system.GlobalScheduler();
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const auto& thread_list = scheduler.GetThreadList();
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for (const auto& thread : thread_list) {
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if (thread->GetArbiterWaitAddress() == address) {
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threads.push_back(thread);
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void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
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const VAddr arb_addr = thread->GetArbiterWaitAddress();
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std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
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auto it = thread_list.begin();
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while (it != thread_list.end()) {
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const std::shared_ptr<Thread>& current_thread = *it;
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if (current_thread->GetPriority() >= thread->GetPriority()) {
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thread_list.insert(it, thread);
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return;
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}
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++it;
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}
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thread_list.push_back(std::move(thread));
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}
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(threads.begin(), threads.end(),
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[](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
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return lhs->GetPriority() < rhs->GetPriority();
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});
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void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
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const VAddr arb_addr = thread->GetArbiterWaitAddress();
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std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
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auto it = thread_list.begin();
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while (it != thread_list.end()) {
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const std::shared_ptr<Thread>& current_thread = *it;
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if (current_thread.get() == thread.get()) {
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thread_list.erase(it);
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return;
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}
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++it;
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}
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UNREACHABLE();
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}
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return threads;
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std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
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std::vector<std::shared_ptr<Thread>> result;
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std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
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auto it = thread_list.begin();
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while (it != thread_list.end()) {
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std::shared_ptr<Thread> current_thread = *it;
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result.push_back(std::move(current_thread));
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++it;
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}
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return result;
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}
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} // namespace Kernel
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@ -4,7 +4,9 @@
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#pragma once
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#include <list>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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@ -48,6 +50,9 @@ public:
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/// Waits on an address with a particular arbitration type.
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ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
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/// Removes a thread from the container and resets its address arbiter adress to 0
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void HandleWakeupThread(std::shared_ptr<Thread> thread);
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private:
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/// Signals an address being waited on.
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ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
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@ -71,8 +76,20 @@ private:
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// Waits on the given address with a timeout in nanoseconds
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ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
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/// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
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/// Insert a thread into the address arbiter container
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void InsertThread(std::shared_ptr<Thread> thread);
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/// Removes a thread from the address arbiter container
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void RemoveThread(std::shared_ptr<Thread> thread);
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// Gets the threads waiting on an address.
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std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
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std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
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/// List of threads waiting for a address arbiter
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std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
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Core::System& system;
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};
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@ -78,9 +78,9 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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}
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}
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if (thread->GetArbiterWaitAddress() != 0) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
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thread->SetArbiterWaitAddress(0);
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if (thread->GetStatus() == ThreadStatus::WaitArb) {
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auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
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address_arbiter.HandleWakeupThread(thread);
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}
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if (resume) {
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