vk_rasterizer: Skip binding empty descriptor sets on compute

Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
This commit is contained in:
ReinUsesLisp 2021-01-04 17:56:39 -03:00
parent 87a8925523
commit 1ccf805367

View file

@ -628,8 +628,10 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout, grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
descriptor_set](vk::CommandBuffer cmdbuf) { descriptor_set](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, DESCRIPTOR_SET, if (descriptor_set) {
descriptor_set, {}); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
DESCRIPTOR_SET, descriptor_set, nullptr);
}
cmdbuf.Dispatch(grid_x, grid_y, grid_z); cmdbuf.Dispatch(grid_x, grid_y, grid_z);
}); });
} }