emit_glsl_special: Skip initialization of frag_color0

Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
This commit is contained in:
ameerj 2021-06-19 22:06:53 -04:00
parent 1d182fc0f5
commit 1c648f176c

View file

@ -94,7 +94,7 @@ void EmitPrologue(EmitContext& ctx) {
InitializeOutputVaryings(ctx);
if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) {
for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) {
if (ctx.info.stores_frag_color[index]) {
continue;
}