Correct Mipmaps View method in Texture Cache

This commit is contained in:
Fernando Sahmkow 2019-05-07 19:09:34 -04:00 committed by ReinUsesLisp
parent d86f9cd709
commit 1af4414861
3 changed files with 29 additions and 32 deletions

View file

@ -233,7 +233,8 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
main.num_layers = params.is_layered ? params.depth : 1; main.num_layers = params.is_layered ? params.depth : 1;
main.target = params.target; main.target = params.target;
main_view = CreateView(main); main_view = CreateView(main);
main_view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++)); main_view->DecorateViewName(gpu_addr,
params.TargetName() + "V:" + std::to_string(view_count++));
} }
CachedSurface::~CachedSurface() { CachedSurface::~CachedSurface() {
@ -350,7 +351,7 @@ void CachedSurface::DecorateSurfaceName() {
} }
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) { void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
LabelGLObject(GL_TEXTURE, texture_view.texture.handle, gpu_addr, prefix); LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
} }
View CachedSurface::CreateView(const ViewParams& view_key) { View CachedSurface::CreateView(const ViewParams& view_key) {
@ -364,6 +365,7 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
: VideoCommon::ViewBase(params), surface{surface} { : VideoCommon::ViewBase(params), surface{surface} {
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture_view = CreateTextureView(); texture_view = CreateTextureView();
swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
} }
CachedSurfaceView::~CachedSurfaceView() = default; CachedSurfaceView::~CachedSurfaceView() = default;
@ -371,20 +373,24 @@ CachedSurfaceView::~CachedSurfaceView() = default;
void CachedSurfaceView::Attach(GLenum attachment) const { void CachedSurfaceView::Attach(GLenum attachment) const {
ASSERT(params.num_layers == 1 && params.num_levels == 1); ASSERT(params.num_layers == 1 && params.num_levels == 1);
switch (params.target) { const auto& owner_params = surface.GetSurfaceParams();
switch (owner_params.target) {
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, target, glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
surface.GetTexture(), params.base_level); surface.GetTexture(),
params.base_level);
break; break;
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
surface.GetTexture(), params.base_level); surface.GetTexture(),
params.base_level);
break; break;
case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray: case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray: case SurfaceTarget::TextureCubeArray:
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, target, glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
params.base_level, params.base_layer); params.base_level, params.base_layer);
break; break;
default: default:
@ -394,22 +400,22 @@ void CachedSurfaceView::Attach(GLenum attachment) const {
void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source, void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) { SwizzleSource z_source, SwizzleSource w_source) {
u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (swizzle == texture_view.swizzle) if (new_swizzle == swizzle)
return; return;
swizzle = new_swizzle;
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source), const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
GetSwizzleSource(z_source), GetSwizzleSource(z_source),
GetSwizzleSource(w_source)}; GetSwizzleSource(w_source)};
glTextureParameteriv(texture_view.texture.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data()); glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
texture_view.swizzle = swizzle;
} }
CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const { OGLTextureView CachedSurfaceView::CreateTextureView() const {
const auto& owner_params = surface.GetSurfaceParams(); const auto& owner_params = surface.GetSurfaceParams();
TextureView texture_view; OGLTextureView tv;
texture_view.texture.Create(); tv.Create();
const GLuint handle{texture_view.texture.handle}; const GLuint handle{tv.handle};
const FormatTuple& tuple{ const FormatTuple& tuple{
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)}; GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
@ -418,11 +424,7 @@ CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
ApplyTextureDefaults(owner_params, handle); ApplyTextureDefaults(owner_params, handle);
u32 swizzle = return tv;
EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
texture_view.swizzle = swizzle;
return texture_view;
} }
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system, TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,

View file

@ -74,7 +74,7 @@ public:
void Attach(GLenum attachment) const; void Attach(GLenum attachment) const;
GLuint GetTexture() { GLuint GetTexture() {
return texture_view.texture.handle; return texture_view.handle;
} }
const SurfaceParams& GetSurfaceParams() const { const SurfaceParams& GetSurfaceParams() const {
@ -104,11 +104,6 @@ public:
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix); void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
private: private:
struct TextureView {
OGLTextureView texture;
u32 swizzle;
};
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source, u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source, Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source, Tegra::Texture::SwizzleSource z_source,
@ -117,12 +112,13 @@ private:
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source); (static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
} }
TextureView CreateTextureView() const; OGLTextureView CreateTextureView() const;
CachedSurface& surface; CachedSurface& surface;
GLenum target{}; GLenum target{};
TextureView texture_view; OGLTextureView texture_view;
u32 swizzle;
}; };
class TextureCacheOpenGL final : public TextureCacheBase { class TextureCacheOpenGL final : public TextureCacheBase {

View file

@ -282,8 +282,7 @@ public:
return {}; return {};
} }
const std::size_t size = view_params.GetGuestSizeInBytes(); const std::size_t size = view_params.GetGuestSizeInBytes();
const GPUVAddr relative_address = view_addr - gpu_addr; auto layer_mipmap = GetLayerMipmap(view_addr);
auto layer_mipmap = GetLayerMipmap(relative_address);
if (!layer_mipmap) { if (!layer_mipmap) {
return {}; return {};
} }
@ -298,7 +297,7 @@ public:
vp.num_layers = 1; vp.num_layers = 1;
vp.base_level = mipmap; vp.base_level = mipmap;
vp.num_levels = 1; vp.num_levels = 1;
vp.target = params.target; vp.target = view_params.target;
return {GetView(vp)}; return {GetView(vp)};
} }