Merge pull request #11159 from flodavid/master_bis
Enable to use controller to close a game
This commit is contained in:
commit
18672e6a78
8 changed files with 125 additions and 43 deletions
|
@ -45,6 +45,7 @@ SWITCHABLE(CpuAccuracy, true);
|
||||||
SWITCHABLE(FullscreenMode, true);
|
SWITCHABLE(FullscreenMode, true);
|
||||||
SWITCHABLE(GpuAccuracy, true);
|
SWITCHABLE(GpuAccuracy, true);
|
||||||
SWITCHABLE(Language, true);
|
SWITCHABLE(Language, true);
|
||||||
|
SWITCHABLE(MemoryLayout, true);
|
||||||
SWITCHABLE(NvdecEmulation, false);
|
SWITCHABLE(NvdecEmulation, false);
|
||||||
SWITCHABLE(Region, true);
|
SWITCHABLE(Region, true);
|
||||||
SWITCHABLE(RendererBackend, true);
|
SWITCHABLE(RendererBackend, true);
|
||||||
|
@ -61,6 +62,10 @@ SWITCHABLE(u32, false);
|
||||||
SWITCHABLE(u8, false);
|
SWITCHABLE(u8, false);
|
||||||
SWITCHABLE(u8, true);
|
SWITCHABLE(u8, true);
|
||||||
|
|
||||||
|
// Used in UISettings
|
||||||
|
// TODO see if we can move this to uisettings.cpp
|
||||||
|
SWITCHABLE(ConfirmStop, true);
|
||||||
|
|
||||||
#undef SETTING
|
#undef SETTING
|
||||||
#undef SWITCHABLE
|
#undef SWITCHABLE
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -67,6 +67,7 @@ SWITCHABLE(CpuAccuracy, true);
|
||||||
SWITCHABLE(FullscreenMode, true);
|
SWITCHABLE(FullscreenMode, true);
|
||||||
SWITCHABLE(GpuAccuracy, true);
|
SWITCHABLE(GpuAccuracy, true);
|
||||||
SWITCHABLE(Language, true);
|
SWITCHABLE(Language, true);
|
||||||
|
SWITCHABLE(MemoryLayout, true);
|
||||||
SWITCHABLE(NvdecEmulation, false);
|
SWITCHABLE(NvdecEmulation, false);
|
||||||
SWITCHABLE(Region, true);
|
SWITCHABLE(Region, true);
|
||||||
SWITCHABLE(RendererBackend, true);
|
SWITCHABLE(RendererBackend, true);
|
||||||
|
@ -83,6 +84,10 @@ SWITCHABLE(u32, false);
|
||||||
SWITCHABLE(u8, false);
|
SWITCHABLE(u8, false);
|
||||||
SWITCHABLE(u8, true);
|
SWITCHABLE(u8, true);
|
||||||
|
|
||||||
|
// Used in UISettings
|
||||||
|
// TODO see if we can move this to uisettings.h
|
||||||
|
SWITCHABLE(ConfirmStop, true);
|
||||||
|
|
||||||
#undef SETTING
|
#undef SETTING
|
||||||
#undef SWITCHABLE
|
#undef SWITCHABLE
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -133,6 +133,8 @@ ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
|
||||||
|
|
||||||
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
|
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
|
||||||
|
|
||||||
|
ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
|
||||||
|
|
||||||
ENUM(FullscreenMode, Borderless, Exclusive);
|
ENUM(FullscreenMode, Borderless, Exclusive);
|
||||||
|
|
||||||
ENUM(NvdecEmulation, Off, Cpu, Gpu);
|
ENUM(NvdecEmulation, Off, Cpu, Gpu);
|
||||||
|
|
|
@ -128,8 +128,8 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
||||||
|
|
|
@ -157,6 +157,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
||||||
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
|
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
|
||||||
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
|
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
|
||||||
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
|
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
|
||||||
|
INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
|
||||||
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
|
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
|
||||||
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
|
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
|
||||||
|
|
||||||
|
@ -383,6 +384,13 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||||
translations->insert(
|
translations->insert(
|
||||||
{Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
{Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||||
{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
|
{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
|
||||||
|
translations->insert(
|
||||||
|
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
|
||||||
|
{
|
||||||
|
PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"),
|
||||||
|
PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"),
|
||||||
|
PAIR(ConfirmStop, Ask_Never, "Never ask"),
|
||||||
|
}});
|
||||||
|
|
||||||
#undef PAIR
|
#undef PAIR
|
||||||
#undef CTX_PAIR
|
#undef CTX_PAIR
|
||||||
|
|
|
@ -211,7 +211,7 @@ void GMainWindow::ShowTelemetryCallout() {
|
||||||
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
|
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
|
||||||
"data is collected</a> to help improve yuzu. "
|
"data is collected</a> to help improve yuzu. "
|
||||||
"<br/><br/>Would you like to share your usage data with us?");
|
"<br/><br/>Would you like to share your usage data with us?");
|
||||||
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
|
if (!question(this, tr("Telemetry"), telemetry_message)) {
|
||||||
Settings::values.enable_telemetry = false;
|
Settings::values.enable_telemetry = false;
|
||||||
system->ApplySettings();
|
system->ApplySettings();
|
||||||
}
|
}
|
||||||
|
@ -2420,9 +2420,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
|
|
||||||
if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
|
if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
|
||||||
QMessageBox::Yes | QMessageBox::No,
|
QMessageBox::No)) {
|
||||||
QMessageBox::No) != QMessageBox::Yes) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2521,8 +2520,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
|
|
||||||
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
|
if (!GMainWindow::question(this, tr("Remove File"), question,
|
||||||
QMessageBox::No) != QMessageBox::Yes) {
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3409,10 +3408,13 @@ void GMainWindow::OnRestartGame() {
|
||||||
if (!system->IsPoweredOn()) {
|
if (!system->IsPoweredOn()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ConfirmShutdownGame()) {
|
||||||
// Make a copy since ShutdownGame edits game_path
|
// Make a copy since ShutdownGame edits game_path
|
||||||
const auto current_game = QString(current_game_path);
|
const auto current_game = QString(current_game_path);
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
BootGame(current_game);
|
BootGame(current_game);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnPauseGame() {
|
void GMainWindow::OnPauseGame() {
|
||||||
|
@ -3434,10 +3436,7 @@ void GMainWindow::OnPauseContinueGame() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnStopGame() {
|
void GMainWindow::OnStopGame() {
|
||||||
if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
|
if (ConfirmShutdownGame()) {
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
play_time_manager->Stop();
|
play_time_manager->Stop();
|
||||||
// Update game list to show new play time
|
// Update game list to show new play time
|
||||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
|
@ -3446,6 +3445,30 @@ void GMainWindow::OnStopGame() {
|
||||||
} else {
|
} else {
|
||||||
OnEmulationStopped();
|
OnEmulationStopped();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GMainWindow::ConfirmShutdownGame() {
|
||||||
|
if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
|
||||||
|
if (system->GetExitLocked()) {
|
||||||
|
if (!ConfirmForceLockedExit()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!ConfirmChangeGame()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (UISettings::values.confirm_before_stopping.GetValue() ==
|
||||||
|
ConfirmStop::Ask_Based_On_Game &&
|
||||||
|
system->GetExitLocked()) {
|
||||||
|
if (!ConfirmForceLockedExit()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnLoadComplete() {
|
void GMainWindow::OnLoadComplete() {
|
||||||
|
@ -3825,22 +3848,11 @@ void GMainWindow::OnTasRecord() {
|
||||||
const bool is_recording = input_subsystem->GetTas()->Record();
|
const bool is_recording = input_subsystem->GetTas()->Record();
|
||||||
if (!is_recording) {
|
if (!is_recording) {
|
||||||
is_tas_recording_dialog_active = true;
|
is_tas_recording_dialog_active = true;
|
||||||
ControllerNavigation* controller_navigation =
|
|
||||||
new ControllerNavigation(system->HIDCore(), this);
|
bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
|
||||||
// Use QMessageBox instead of question so we can link controller navigation
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
||||||
QMessageBox* box_dialog = new QMessageBox();
|
|
||||||
box_dialog->setWindowTitle(tr("TAS Recording"));
|
input_subsystem->GetTas()->SaveRecording(answer);
|
||||||
box_dialog->setText(tr("Overwrite file of player 1?"));
|
|
||||||
box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
|
||||||
box_dialog->setDefaultButton(QMessageBox::Yes);
|
|
||||||
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
|
||||||
[box_dialog](Qt::Key key) {
|
|
||||||
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
||||||
QCoreApplication::postEvent(box_dialog, event);
|
|
||||||
});
|
|
||||||
int res = box_dialog->exec();
|
|
||||||
controller_navigation->UnloadController();
|
|
||||||
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
|
|
||||||
is_tas_recording_dialog_active = false;
|
is_tas_recording_dialog_active = false;
|
||||||
}
|
}
|
||||||
OnTasStateChanged();
|
OnTasStateChanged();
|
||||||
|
@ -4081,6 +4093,29 @@ void GMainWindow::OnLoadAmiibo() {
|
||||||
LoadAmiibo(filename);
|
LoadAmiibo(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
|
||||||
|
QMessageBox::StandardButtons buttons,
|
||||||
|
QMessageBox::StandardButton defaultButton) {
|
||||||
|
|
||||||
|
QMessageBox* box_dialog = new QMessageBox(parent);
|
||||||
|
box_dialog->setWindowTitle(title);
|
||||||
|
box_dialog->setText(text);
|
||||||
|
box_dialog->setStandardButtons(buttons);
|
||||||
|
box_dialog->setDefaultButton(defaultButton);
|
||||||
|
|
||||||
|
ControllerNavigation* controller_navigation =
|
||||||
|
new ControllerNavigation(system->HIDCore(), box_dialog);
|
||||||
|
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
||||||
|
[box_dialog](Qt::Key key) {
|
||||||
|
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
||||||
|
QCoreApplication::postEvent(box_dialog, event);
|
||||||
|
});
|
||||||
|
int res = box_dialog->exec();
|
||||||
|
|
||||||
|
controller_navigation->UnloadController();
|
||||||
|
return res == QMessageBox::Yes;
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::LoadAmiibo(const QString& filename) {
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
||||||
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
||||||
const QString title = tr("Error loading Amiibo data");
|
const QString title = tr("Error loading Amiibo data");
|
||||||
|
@ -4814,8 +4849,7 @@ bool GMainWindow::ConfirmClose() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
const auto text = tr("Are you sure you want to close yuzu?");
|
const auto text = tr("Are you sure you want to close yuzu?");
|
||||||
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
return question(this, tr("yuzu"), text);
|
||||||
return answer != QMessageBox::No;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::closeEvent(QCloseEvent* event) {
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||||
|
@ -4908,11 +4942,11 @@ bool GMainWindow::ConfirmChangeGame() {
|
||||||
if (emu_thread == nullptr)
|
if (emu_thread == nullptr)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
const auto answer = QMessageBox::question(
|
// Use custom question to link controller navigation
|
||||||
|
return question(
|
||||||
this, tr("yuzu"),
|
this, tr("yuzu"),
|
||||||
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
||||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
||||||
return answer != QMessageBox::No;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GMainWindow::ConfirmForceLockedExit() {
|
bool GMainWindow::ConfirmForceLockedExit() {
|
||||||
|
@ -4922,8 +4956,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
||||||
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
|
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
|
||||||
"Would you like to bypass this and exit anyway?");
|
"Would you like to bypass this and exit anyway?");
|
||||||
|
|
||||||
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
return question(this, tr("yuzu"), text);
|
||||||
return answer != QMessageBox::No;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::RequestGameExit() {
|
void GMainWindow::RequestGameExit() {
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
|
#include <QMessageBox>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
#include <QTranslator>
|
#include <QTranslator>
|
||||||
|
|
||||||
|
@ -15,6 +16,7 @@
|
||||||
#include "input_common/drivers/tas_input.h"
|
#include "input_common/drivers/tas_input.h"
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
#include "yuzu/hotkeys.h"
|
#include "yuzu/hotkeys.h"
|
||||||
|
#include "yuzu/util/controller_navigation.h"
|
||||||
|
|
||||||
#ifdef __unix__
|
#ifdef __unix__
|
||||||
#include <QVariant>
|
#include <QVariant>
|
||||||
|
@ -424,6 +426,11 @@ private:
|
||||||
bool CheckSystemArchiveDecryption();
|
bool CheckSystemArchiveDecryption();
|
||||||
bool CheckFirmwarePresence();
|
bool CheckFirmwarePresence();
|
||||||
void ConfigureFilesystemProvider(const std::string& filepath);
|
void ConfigureFilesystemProvider(const std::string& filepath);
|
||||||
|
/**
|
||||||
|
* Open (or not) the right confirm dialog based on current setting and game exit lock
|
||||||
|
* @returns true if the player confirmed or the settings do no require it
|
||||||
|
*/
|
||||||
|
bool ConfirmShutdownGame();
|
||||||
|
|
||||||
QString GetTasStateDescription() const;
|
QString GetTasStateDescription() const;
|
||||||
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||||
|
@ -431,6 +438,17 @@ private:
|
||||||
const std::string& command, const std::string& arguments,
|
const std::string& command, const std::string& arguments,
|
||||||
const std::string& categories, const std::string& keywords);
|
const std::string& categories, const std::string& keywords);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||||
|
* The only difference is that it returns a boolean.
|
||||||
|
*
|
||||||
|
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
|
||||||
|
*/
|
||||||
|
bool question(QWidget* parent, const QString& title, const QString& text,
|
||||||
|
QMessageBox::StandardButtons buttons =
|
||||||
|
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
|
||||||
|
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
|
||||||
|
|
||||||
std::unique_ptr<Ui::MainWindow> ui;
|
std::unique_ptr<Ui::MainWindow> ui;
|
||||||
|
|
||||||
std::unique_ptr<Core::System> system;
|
std::unique_ptr<Core::System> system;
|
||||||
|
|
|
@ -16,7 +16,9 @@
|
||||||
#include "common/settings_enums.h"
|
#include "common/settings_enums.h"
|
||||||
|
|
||||||
using Settings::Category;
|
using Settings::Category;
|
||||||
|
using Settings::ConfirmStop;
|
||||||
using Settings::Setting;
|
using Settings::Setting;
|
||||||
|
using Settings::SwitchableSetting;
|
||||||
|
|
||||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||||
namespace Settings {
|
namespace Settings {
|
||||||
|
@ -94,6 +96,15 @@ struct Values {
|
||||||
Setting<bool> confirm_before_closing{
|
Setting<bool> confirm_before_closing{
|
||||||
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
|
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
|
||||||
true, true};
|
true, true};
|
||||||
|
|
||||||
|
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
|
||||||
|
ConfirmStop::Ask_Always,
|
||||||
|
"confirmStop",
|
||||||
|
Category::UiGeneral,
|
||||||
|
Settings::Specialization::Default,
|
||||||
|
true,
|
||||||
|
true};
|
||||||
|
|
||||||
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
||||||
Setting<bool> pause_when_in_background{linkage,
|
Setting<bool> pause_when_in_background{linkage,
|
||||||
false,
|
false,
|
||||||
|
|
Loading…
Reference in a new issue