Texture cache: fix Intel with rescaler.

This commit is contained in:
FernandoS27 2021-10-19 18:32:08 +02:00 committed by Fernando Sahmkow
parent f3ff8bdc0e
commit 150bc45401

View file

@ -1214,7 +1214,7 @@ bool Image::ScaleUp(bool ignore) {
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!scale_framebuffer) {
scale_framebuffer =
std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
}
runtime->blit_image_helper.BlitDepthStencil(
scale_framebuffer.get(), scale_view->DepthView(), scale_view->StencilView(),
@ -1295,7 +1295,7 @@ bool Image::ScaleDown(bool ignore) {
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!normal_framebuffer) {
normal_framebuffer =
std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
}
runtime->blit_image_helper.BlitDepthStencil(
normal_framebuffer.get(), normal_view->DepthView(), normal_view->StencilView(),