android: Convert SettingsFragmentPresenter to Kotlin

This commit is contained in:
Charles Lombardo 2023-03-07 21:14:47 -05:00 committed by bunnei
parent 1fc66f1b30
commit 14d156701f
2 changed files with 333 additions and 184 deletions

View file

@ -1,184 +0,0 @@
package org.yuzu.yuzu_emu.features.settings.ui;
import android.text.TextUtils;
import org.yuzu.yuzu_emu.R;
import org.yuzu.yuzu_emu.features.settings.model.Setting;
import org.yuzu.yuzu_emu.features.settings.model.SettingSection;
import org.yuzu.yuzu_emu.features.settings.model.Settings;
import org.yuzu.yuzu_emu.features.settings.model.StringSetting;
import org.yuzu.yuzu_emu.features.settings.model.view.CheckBoxSetting;
import org.yuzu.yuzu_emu.features.settings.model.view.DateTimeSetting;
import org.yuzu.yuzu_emu.features.settings.model.view.HeaderSetting;
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem;
import org.yuzu.yuzu_emu.features.settings.model.view.SingleChoiceSetting;
import org.yuzu.yuzu_emu.features.settings.model.view.SliderSetting;
import org.yuzu.yuzu_emu.features.settings.model.view.SubmenuSetting;
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile;
import java.util.ArrayList;
public final class SettingsFragmentPresenter {
private SettingsFragmentView mView;
private String mMenuTag;
private String mGameID;
private Settings mSettings;
private ArrayList<SettingsItem> mSettingsList;
public SettingsFragmentPresenter(SettingsFragmentView view) {
mView = view;
}
public void onCreate(String menuTag, String gameId) {
mGameID = gameId;
mMenuTag = menuTag;
}
public void onViewCreated(Settings settings) {
setSettings(settings);
}
/**
* If the screen is rotated, the Activity will forget the settings map. This fragment
* won't, though; so rather than have the Activity reload from disk, have the fragment pass
* the settings map back to the Activity.
*/
public void onAttach() {
if (mSettings != null) {
mView.passSettingsToActivity(mSettings);
}
}
public void putSetting(Setting setting) {
mSettings.getSection(setting.getSection()).putSetting(setting);
}
private StringSetting asStringSetting(Setting setting) {
if (setting == null) {
return null;
}
StringSetting stringSetting = new StringSetting(setting.getKey(), setting.getSection(), setting.getValueAsString());
putSetting(stringSetting);
return stringSetting;
}
public void loadDefaultSettings() {
loadSettingsList();
}
public void setSettings(Settings settings) {
if (mSettingsList == null && settings != null) {
mSettings = settings;
loadSettingsList();
} else {
mView.getActivity().setTitle(R.string.preferences_settings);
mView.showSettingsList(mSettingsList);
}
}
private void loadSettingsList() {
if (!TextUtils.isEmpty(mGameID)) {
mView.getActivity().setTitle("Game Settings: " + mGameID);
}
ArrayList<SettingsItem> sl = new ArrayList<>();
if (mMenuTag == null) {
return;
}
switch (mMenuTag) {
case SettingsFile.FILE_NAME_CONFIG:
addConfigSettings(sl);
break;
case Settings.SECTION_GENERAL:
addGeneralSettings(sl);
break;
case Settings.SECTION_SYSTEM:
addSystemSettings(sl);
break;
case Settings.SECTION_RENDERER:
addGraphicsSettings(sl);
break;
case Settings.SECTION_AUDIO:
addAudioSettings(sl);
break;
default:
mView.showToastMessage("Unimplemented menu", false);
return;
}
mSettingsList = sl;
mView.showSettingsList(mSettingsList);
}
private void addConfigSettings(ArrayList<SettingsItem> sl) {
mView.getActivity().setTitle(R.string.preferences_settings);
sl.add(new SubmenuSetting(null, null, R.string.preferences_general, 0, Settings.SECTION_GENERAL));
sl.add(new SubmenuSetting(null, null, R.string.preferences_system, 0, Settings.SECTION_SYSTEM));
sl.add(new SubmenuSetting(null, null, R.string.preferences_graphics, 0, Settings.SECTION_RENDERER));
sl.add(new SubmenuSetting(null, null, R.string.preferences_audio, 0, Settings.SECTION_AUDIO));
}
private void addGeneralSettings(ArrayList<SettingsItem> sl) {
mView.getActivity().setTitle(R.string.preferences_general);
SettingSection rendererSection = mSettings.getSection(Settings.SECTION_RENDERER);
Setting frameLimitEnable = rendererSection.getSetting(SettingsFile.KEY_RENDERER_USE_SPEED_LIMIT);
Setting frameLimitValue = rendererSection.getSetting(SettingsFile.KEY_RENDERER_SPEED_LIMIT);
sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_USE_SPEED_LIMIT, Settings.SECTION_RENDERER, R.string.frame_limit_enable, R.string.frame_limit_enable_description, true, frameLimitEnable));
sl.add(new SliderSetting(SettingsFile.KEY_RENDERER_SPEED_LIMIT, Settings.SECTION_RENDERER, R.string.frame_limit_slider, R.string.frame_limit_slider_description, 1, 200, "%", 100, frameLimitValue));
SettingSection cpuSection = mSettings.getSection(Settings.SECTION_CPU);
Setting cpuAccuracy = cpuSection.getSetting(SettingsFile.KEY_CPU_ACCURACY);
sl.add(new SingleChoiceSetting(SettingsFile.KEY_CPU_ACCURACY, Settings.SECTION_CPU, R.string.cpu_accuracy, 0, R.array.cpuAccuracyNames, R.array.cpuAccuracyValues, 0, cpuAccuracy));
}
private void addSystemSettings(ArrayList<SettingsItem> sl) {
mView.getActivity().setTitle(R.string.preferences_system);
SettingSection systemSection = mSettings.getSection(Settings.SECTION_SYSTEM);
Setting dockedMode = systemSection.getSetting(SettingsFile.KEY_USE_DOCKED_MODE);
Setting region = systemSection.getSetting(SettingsFile.KEY_REGION_INDEX);
Setting language = systemSection.getSetting(SettingsFile.KEY_LANGUAGE_INDEX);
sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_DOCKED_MODE, Settings.SECTION_SYSTEM, R.string.use_docked_mode, R.string.use_docked_mode_description, true, dockedMode));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_REGION_INDEX, Settings.SECTION_SYSTEM, R.string.emulated_region, 0, R.array.regionNames, R.array.regionValues, -1, region));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_LANGUAGE_INDEX, Settings.SECTION_SYSTEM, R.string.emulated_language, 0, R.array.languageNames, R.array.languageValues, 1, language));
}
private void addGraphicsSettings(ArrayList<SettingsItem> sl) {
mView.getActivity().setTitle(R.string.preferences_graphics);
SettingSection rendererSection = mSettings.getSection(Settings.SECTION_RENDERER);
Setting rendererBackend = rendererSection.getSetting(SettingsFile.KEY_RENDERER_BACKEND);
Setting rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY);
Setting rendererReolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION);
Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO);
Setting rendererForceMaxClocks = rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK);
Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS);
Setting rendererDebug = rendererSection.getSetting(SettingsFile.KEY_RENDERER_DEBUG);
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 1, rendererBackend));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_RESOLUTION, Settings.SECTION_RENDERER, R.string.renderer_resolution, 0, R.array.rendererResolutionNames, R.array.rendererResolutionValues, 2, rendererReolution));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation));
sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK, Settings.SECTION_RENDERER, R.string.renderer_force_max_clock, R.string.renderer_force_max_clock_description, true, rendererForceMaxClocks));
sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders));
sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_DEBUG, Settings.SECTION_RENDERER, R.string.renderer_debug, R.string.renderer_debug_description, false, rendererDebug));
}
private void addAudioSettings(ArrayList<SettingsItem> sl) {
mView.getActivity().setTitle(R.string.preferences_audio);
SettingSection audioSection = mSettings.getSection(Settings.SECTION_AUDIO);
Setting audioVolume = audioSection.getSetting(SettingsFile.KEY_AUDIO_VOLUME);
sl.add(new SliderSetting(SettingsFile.KEY_AUDIO_VOLUME, Settings.SECTION_AUDIO, R.string.audio_volume, R.string.audio_volume_description, 0, 100, "%", 100, audioVolume));
}
}

View file

@ -0,0 +1,333 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.text.TextUtils
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.settings.model.Setting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView) {
private var menuTag: String? = null
private lateinit var gameId: String
private var settings: Settings? = null
private var settingsList: ArrayList<SettingsItem>? = null
fun onCreate(menuTag: String, gameId: String) {
this.gameId = gameId
this.menuTag = menuTag
}
fun onViewCreated(settings: Settings?) {
setSettings(settings)
}
/**
* If the screen is rotated, the Activity will forget the settings map. This fragment
* won't, though; so rather than have the Activity reload from disk, have the fragment pass
* the settings map back to the Activity.
*/
fun onAttach() {
if (settings != null) {
fragmentView.passSettingsToActivity(settings!!)
}
}
fun putSetting(setting: Setting) {
settings!!.getSection(setting.section)!!.putSetting(setting)
}
private fun asStringSetting(setting: Setting?): StringSetting? {
if (setting == null) {
return null
}
val stringSetting = StringSetting(setting.key, setting.section, setting.valueAsString)
putSetting(stringSetting)
return stringSetting
}
fun loadDefaultSettings() {
loadSettingsList()
}
fun setSettings(settings: Settings?) {
if (settingsList == null && settings != null) {
this.settings = settings
loadSettingsList()
} else {
fragmentView.fragmentActivity.setTitle(R.string.preferences_settings)
fragmentView.showSettingsList(settingsList!!)
}
}
private fun loadSettingsList() {
if (!TextUtils.isEmpty(gameId)) {
fragmentView.fragmentActivity.title = "Game Settings: $gameId"
}
val sl = ArrayList<SettingsItem>()
if (menuTag == null) {
return
}
when (menuTag) {
SettingsFile.FILE_NAME_CONFIG -> addConfigSettings(sl)
Settings.SECTION_GENERAL -> addGeneralSettings(sl)
Settings.SECTION_SYSTEM -> addSystemSettings(sl)
Settings.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.SECTION_AUDIO -> addAudioSettings(sl)
else -> {
fragmentView.showToastMessage("Unimplemented menu", false)
return
}
}
settingsList = sl
fragmentView.showSettingsList(settingsList!!)
}
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
fragmentView.fragmentActivity.setTitle(R.string.preferences_settings)
sl.apply {
add(
SubmenuSetting(
null,
null,
R.string.preferences_general,
0,
Settings.SECTION_GENERAL
)
)
add(
SubmenuSetting(
null,
null,
R.string.preferences_system,
0,
Settings.SECTION_SYSTEM
)
)
add(
SubmenuSetting(
null,
null,
R.string.preferences_graphics,
0,
Settings.SECTION_RENDERER
)
)
add(
SubmenuSetting(
null,
null,
R.string.preferences_audio,
0,
Settings.SECTION_AUDIO
)
)
}
}
private fun addGeneralSettings(sl: ArrayList<SettingsItem>) {
fragmentView.fragmentActivity.setTitle(R.string.preferences_general)
val rendererSection = settings!!.getSection(Settings.SECTION_RENDERER)
val frameLimitEnable =
rendererSection!!.getSetting(SettingsFile.KEY_RENDERER_USE_SPEED_LIMIT)
val frameLimitValue = rendererSection.getSetting(SettingsFile.KEY_RENDERER_SPEED_LIMIT)
val cpuSection = settings!!.getSection(Settings.SECTION_CPU)
val cpuAccuracy = cpuSection!!.getSetting(SettingsFile.KEY_CPU_ACCURACY)
sl.apply {
add(
CheckBoxSetting(
SettingsFile.KEY_RENDERER_USE_SPEED_LIMIT,
Settings.SECTION_RENDERER,
frameLimitEnable,
R.string.frame_limit_enable,
R.string.frame_limit_enable_description,
true
)
)
add(
SliderSetting(
SettingsFile.KEY_RENDERER_SPEED_LIMIT,
Settings.SECTION_RENDERER,
frameLimitValue,
R.string.frame_limit_slider,
R.string.frame_limit_slider_description,
1,
200,
"%",
100
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_CPU_ACCURACY,
Settings.SECTION_CPU,
cpuAccuracy,
R.string.cpu_accuracy,
0,
R.array.cpuAccuracyNames,
R.array.cpuAccuracyValues,
0
)
)
}
}
private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
fragmentView.fragmentActivity.setTitle(R.string.preferences_system)
val systemSection = settings!!.getSection(Settings.SECTION_SYSTEM)
val dockedMode = systemSection!!.getSetting(SettingsFile.KEY_USE_DOCKED_MODE)
val region = systemSection.getSetting(SettingsFile.KEY_REGION_INDEX)
val language = systemSection.getSetting(SettingsFile.KEY_LANGUAGE_INDEX)
sl.apply {
add(
CheckBoxSetting(
SettingsFile.KEY_USE_DOCKED_MODE,
Settings.SECTION_SYSTEM,
dockedMode,
R.string.use_docked_mode,
R.string.use_docked_mode_description,
true,
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_REGION_INDEX,
Settings.SECTION_SYSTEM,
region,
R.string.emulated_region,
0,
R.array.regionNames,
R.array.regionValues,
-1
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_LANGUAGE_INDEX,
Settings.SECTION_SYSTEM,
language,
R.string.emulated_language,
0,
R.array.languageNames,
R.array.languageValues,
1
)
)
}
}
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
fragmentView.fragmentActivity.setTitle(R.string.preferences_graphics)
val rendererSection = settings!!.getSection(Settings.SECTION_RENDERER)
val rendererBackend = rendererSection!!.getSetting(SettingsFile.KEY_RENDERER_BACKEND)
val rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY)
val rendererResolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION)
val rendererAspectRatio =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO)
val rendererForceMaxClocks =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK)
val rendererAsynchronousShaders =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS)
val rendererDebug = rendererSection.getSetting(SettingsFile.KEY_RENDERER_DEBUG)
sl.apply {
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_BACKEND,
Settings.SECTION_RENDERER,
rendererBackend,
R.string.renderer_api,
0,
R.array.rendererApiNames,
R.array.rendererApiValues,
1
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_ACCURACY,
Settings.SECTION_RENDERER,
rendererAccuracy,
R.string.renderer_accuracy,
0,
R.array.rendererAccuracyNames,
R.array.rendererAccuracyValues,
1
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_RESOLUTION,
Settings.SECTION_RENDERER,
rendererResolution,
R.string.renderer_resolution,
0,
R.array.rendererResolutionNames,
R.array.rendererResolutionValues,
2
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_ASPECT_RATIO,
Settings.SECTION_RENDERER,
rendererAspectRatio,
R.string.renderer_aspect_ratio,
0,
R.array.rendererAspectRatioNames,
R.array.rendererAspectRatioValues,
0
)
)
add(
CheckBoxSetting(
SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK,
Settings.SECTION_RENDERER,
rendererForceMaxClocks,
R.string.renderer_force_max_clock,
R.string.renderer_force_max_clock_description,
true
)
)
add(
CheckBoxSetting(
SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS,
Settings.SECTION_RENDERER,
rendererAsynchronousShaders,
R.string.renderer_asynchronous_shaders,
R.string.renderer_asynchronous_shaders_description,
false
)
)
add(
CheckBoxSetting(
SettingsFile.KEY_RENDERER_DEBUG,
Settings.SECTION_RENDERER,
rendererDebug,
R.string.renderer_debug,
R.string.renderer_debug_description,
false
)
)
}
}
private fun addAudioSettings(sl: ArrayList<SettingsItem>) {
fragmentView.fragmentActivity.setTitle(R.string.preferences_audio)
val audioSection = settings!!.getSection(Settings.SECTION_AUDIO)
val audioVolume = audioSection!!.getSetting(SettingsFile.KEY_AUDIO_VOLUME)
sl.add(
SliderSetting(
SettingsFile.KEY_AUDIO_VOLUME,
Settings.SECTION_AUDIO,
audioVolume,
R.string.audio_volume,
R.string.audio_volume_description,
0,
100,
"%",
100
)
)
}
}