Merge pull request #11098 from GPUCode/texel-buffers

buffer_cache: Increase number of texture buffers
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liamwhite 2023-07-22 11:17:27 -04:00 committed by GitHub
commit 0ea138fb5b
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2 changed files with 11 additions and 1 deletions

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@ -442,6 +442,11 @@ void BufferCache<P>::UnbindComputeStorageBuffers() {
template <class P> template <class P>
void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset, void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
bool is_written) { bool is_written) {
if (ssbo_index >= channel_state->compute_storage_buffers.size()) [[unlikely]] {
LOG_ERROR(HW_GPU, "Storage buffer index {} exceeds maximum storage buffer count",
ssbo_index);
return;
}
channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index; channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index; channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
@ -464,6 +469,11 @@ void BufferCache<P>::UnbindComputeTextureBuffers() {
template <class P> template <class P>
void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format, bool is_written, bool is_image) { PixelFormat format, bool is_written, bool is_image) {
if (tbo_index >= channel_state->compute_texture_buffers.size()) [[unlikely]] {
LOG_ERROR(HW_GPU, "Texture buffer index {} exceeds maximum texture buffer count",
tbo_index);
return;
}
channel_state->enabled_compute_texture_buffers |= 1U << tbo_index; channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index; channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) { if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {

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@ -67,7 +67,7 @@ constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18; constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8; constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
constexpr u32 NUM_STORAGE_BUFFERS = 16; constexpr u32 NUM_STORAGE_BUFFERS = 16;
constexpr u32 NUM_TEXTURE_BUFFERS = 16; constexpr u32 NUM_TEXTURE_BUFFERS = 32;
constexpr u32 NUM_STAGES = 5; constexpr u32 NUM_STAGES = 5;
using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>; using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;